If you've been following the 5200 homebrew scene, you are probably
well aware of Ron Lloyd's upcoming Koffi:
Yellow Kopter:
"Koffi is a little kopter, and not allowed to go with
the bigger rescue kopters on missions. But when Koffi learns of
an insidious plan of Pyro the stormcloud to burn down the forests
... Koffi must take action! Protect the forests and the animals
that live there, and defeat the villainous Pyro the electrified
stormcloud! Koffi is a one-screen action game, with four stages
per level, and as many levels as you can defeat!"
AtariAge and Ron Lloyd are sponsoring a contest where you can help
design one of the animals that Koffi has to rescue in Koffi:
Yellow Kopter. Two prizes will be awarded in the contest:
Prize #1: A free Koffi: Yellow Kopter
cart , plus your idea is used in the game and your name will be
listed in the credits!
Prize #2: Your idea is used in the game and your
name will be listed in the credits!
You can learn more about Koffi: Yellow Kopter by visiting
Ron Lloyd's Koffi:
Yellow Kopter Development Page. You can also download the latest
demo of Koffi so you can try it on your own computer and
learn more about the game before attempting to create graphics for
it.
The contest will run until Midnight (CST), Thursday, August
1st, 2002. All submissions must be received by this time! After
the contest has ended, Ron Lloyd will then select the entries he
wishes to use in Koffi: Yellow Kopter and the results will
be announced on AtariAge and this page.
How To Enter
For your entry to be considered, please understand these guidelines
and conditions. Any questions may be directed to [email protected].
You have three building blocks to make an image. It is best to
view these as three strips of different colors. The contest is to
provide two frames of animation which will be linked
together to animate the creation. Don't worry if you cannot make
an animated GIF picture, instead just try to draw the two slightly
different images. Also, Ron will tweak the winners' creations if
he feels he can improve the animation a bit, once he sees it on
an actual 5200. Please do not supply copyrighted images such as
Pac-Man!
Image Building Blocks:
- A "Player" Sprite. This can be any color. It is 8
pixels wide and 17 pixels high maximum.
- A Missile Sprite. This can be any color. It is only 2 pixels
wide, probably best used for details over top a player sprite.
Imagine this as a vertical narrow strip that will be behind the
"Player" image, filling in holes with its color. It's
horizontal position can be left, right, or anywhere overtop the
main Player image but all pixels must line up vertically to only
occupy 2 positions.
- Another Missile Sprite. Same as #2, but this color MUST be the
same Blue as Koffi's Eyes/Tail color.
The following image provides a graphical explanation of the above,
so you can see what the existing creatures look like in the game
and how they were created using the above rules. Each Atari 5200
pixel is represented as eight pixels in the image below, in a 4:2
ratio. This better simulates how they appear on the 5200 and makes
them easier to see on our higher-resolution PC displays.
Entries should be submitted to [email protected].
Please send two separate images, do not send animated GIFs if possible
(we will create animated GIFs to display on the contest page). Images
must not be compressed with JPG, please use GIF, PCX, BMP,
PNG, or some other non-lossy image format. Questions about the contest
should be sent to [email protected].
You can also discuss the contest with other AtariAge visitors in
our Contests Forum. All contest submissions will be posted publically
after the contest has ended.
Remember, the contest ends at Midnight (CST), Thursday, August
1st, 2002! |