Blue Lightning Manual
Blue Lightning
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INTRODUCTION
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General Drako was one of the greatest military minds ever to work for the
United Nations. Not that anyone knew; the peacekeeping forces supplied by
countries around the world were a well-kept secret, to be used only when global
peace was threatened by radicals and tyrants. Drako slowly and subversively
gained control of most of these forces, corrupting them to his own will. Even
some of the pilots of the venerated Blue Lightning Squadron turned to Drako in
exchange for promises of wealth and power. By the time Drako's betrayal was
discovered, his crime net streched across the globe.
The U.N. leaders were shocked. Something had to be done, and soon, before the
rest of the world found out the hard way that something had gone wrong. The
forces that remained with the U.N. were eager to stop Drako from achieving his
horrible goals. But they would need support from the air: from Blue Lightning
Squadron.
This is where you come in. As a rookie pilot, you will test your skills in four
training missions. Then you'll choose your first Tour of Duty. Each Tour has
four challenging missions that you must get through, using your weapons and
your skill to stop Drako's forces from accomplishing their criminal tasks. Do
well, and you will be given access to additional aircraft with unique
abilities. There are specific goals you must accomplish in order for the
missions to succeed. Good luck! A lot of people are counting on you for their
survival!
GETTING STARTED
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1. Insert your Blue Lightning CD into the Jaguar CD player and close the lid.
2. Insert your Memory Track Cartridge (if you have one) into the cartridge slot
of the CD player.
3. Press the POWER button.
4. Press any button to skip the title screens and start the game.
LANGUAGES
To change the language of the text in Blue Lightning, go to the OPTIONS screen
(press option) and highlight the box that says ENGLISH. Press the B button to
change to French or German. The language setting will be saved on the Memory
Track Cartridge if you have one. You must change the language before starting a
game.
STARTING A GAME
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To start a game, press any button until you get to the SELECT PILOT screen.
PILOT ROSTER - If you are playing for the first time, you will need to create a
new pilot. Just select any of the "New Pilot" slots and press a button. You
will be asked to select a photo, enter a name and select a difficulty for your
new pilot. (NOTE: When entering a name, the yellow arrow will backspace if you
make a mistake and the yellow check mark will confirm the name you have
entered). Your pilot, and any progress he makes, will be saved on the Memory
Track Cartridge if you have one.
ERASE - If you want to start a new pilot but there are no slots available on
the roster, you can erase one of the existing pilots by selecting ERASE. This
permanently deletes the pilot, so be sure you don't want that pilot anymore.
PILOT STATS - If you want to examine a pilot's record before playing, you can
select STATS. This tells you which tours have been completed as well as other
information about that pilot.
TRAINING - If your pilot has not completed the training tour, you will have to
do so before you can start battling Drako's forces. You will go straight into
the briefing screen for the training simulator, and must complete the four
training missions.
BRIEFING SCREEN - After passing a security check you are granted access to the
MISSION VAULT, which will give you briefing information explaining the purpose
of the tour. You will also have a separate briefing for each mission. You will
be told what your objective is, what kind of mission it is (air or ground,
attack or escort) and any other intelligence info that may help you on your
way.
PLANE SELECT/WEAPON SELECT - Next, you can select the plane you will fly on the
mission. You can also configure your plane with Special weapons for ground
attack missions if you like (see WEAPONS). Once you are happy with your
selection, press any button to start the mission.
CRASHING - If you crash, you will return to the plane select screen and will
have to start the mission over. The plane you crashed will not be available.
If you crash the last plane you have, your game will end!
MISSION DEBRIEFING - This screen will tell you if you completed the mission,
and how well you did. It will also notify you if you have earned a new plane.
Then it will lead into the next mission briefing.
FAILED SCREEN - If you fail too many mission you will be "busted" out of Blue
Lightning Squadron and your game will be over. Be sure you do your best to
complete the objective of each mission!
TOUR COMPLETE - When you complete the fourth mission in a tour, the tour is
complete. You will get an overall rating, and you will be awarded stars based
on your performance during the tour. At this point, you will be allowed to
select your next tour of duty.
NOTE: Each time you finish a tour, your pilot's progress will be saved in the
Memory Track Cartridge (if you have one) so that you can continue with the
same pilot the next time you play.
WINNING THE GAME - You must complete training, the seven main tours, and a
final tour in order to wipe out Drako and finish the game.
GAME CONTROLS
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A - Fire missiles
B - Fire guns
C - Fire special weapon
OPTION - Barrel rolls plane 360 degrees
THE BARREL ROLL is the ultimate evasive maneuver. Although your pilot cannot
fire weapons during a roll, the chances of being hit are greatly reduced!
Joypad Up - plane Dive, move crosshair down
Joypad Down - plane Climb, move crosshair up
Joypad Left/Right - turn left/right, move crosshair left/right
KEYPAD CONTROLS
1 - Afterburner
2 - Cruise speed
3 - Air Brake
7, 8, or 9 - switches in or out of cockpit view
0 - Toggles music off/on
* and # - Resets the game
CONTROL OPTIONS
You can change the control configuration from the Options screen. (Press OPTION
at any time to access the Options screen. To access this screen during the
game, press PAUSE and then OPTION.)
Volume, controls, high scores and other settings will be saved under your pilot
as long as you have a Memory Track Cartridge plugged into the CD player. If you
do not have a Memory Track Cartridge plugged in, this information cannot be
saved and will be lost when you turn off your Jaguar.
PLANES
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As you play the game and score points, you may earn enough for an extra plane.
You will receive your first plane at 50,000 points, and additional planes every
100,000 points thereafter. If you have enough points to earn another plane, but
you already have all available planes, you will automatically receive a new
plane if you crash one of your existing planes. Extra planes are awarded at the
end of a mission, so you must finish a mission in order to be awarded a new
plane. Only the F-18 Hornet will be available during the training missions, but
you have an almost unlimited number since the training missions are on a
"flight simulator." Once you have completed the "training" tour, you will be
awarded three planes: the F-18 Hornet, the MiG-29 Fulcrum and the AJ-37 Viggen.
These planes are very real, and if you crash one, you will not be able to
select it again. There are seven different planes you can potentially fly:
F-18 Hornet - A good all-purpose plane common to Blue Lightning Squadron.
MiG-29 Fulcrum - a powerful Soviet plane.
AJ-37 Viggen - an all-purpose Swedish plane.
A-10 A Thunderbolt II - Also known as the "Warthog," ideal for ground attack.
F-14A Tomcat - An excellent air-superiority flighter.
AV-8B Harrier II - capable of hovering in mid-flight (use airbrake button).
Tornado GR.1 - a British plane that can carry lots of ordinance.
The list above is also the order that the planes will be awarded if you earn
enough points. When you have been awarded all seven planes, you can continue to
earn back any planes that have been lost or destroyed. They will be awarded in
the same order, skipping any planes you already have.
WEAPONS
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All planes can fire Missiles and Guns. Each plane can carry a limited number of
Missiles, but unlimited ammo for Guns.
GUNS - Guns can be used to shoot air or ground targets. Some targets are
sturdier than others, requiring a larger "spray" of bullets. Guns are not as
deadly or long-ranged as missiles, but they never run out. (Note: The A-10A's
gun is more powerful than the guns on the other planes - it's a specialized
30 MM Gatling Cannon!)
MISSILES - As you fly along, you will see rectangular yellow "missile lock"
icons appear over ground and air targets in front of you. When you fire off a
missile, the icon will turn red, indicating the missile is on it's way.
Missiles do more damage and require less aiming than guns, but you can carry
only a limited number of them. The amount you can carry differs from plane to
plane. Also, the range and accuracy of your missiles will differ depending on
the plane's AVIONICS statistic.
SPECIAL WEAPONS
For Ground Attack missions, you will be given access to special weapons. If you
decide to equip your plane with a special weapon, you will have to sacrifice a
few missiles to make room for the special weapons. Some planes can carry more
special weapons than others, but most planes carry three if a special weapon is
chosen.
CLUSTER BOMBS - These bombs spit out hundreds of deadly bomblets, perfect for
taking out large clumps of enemies with a single drop. You have to time them
just right to get the most out of them. Cluster bombs are green and squat,
with yellow stripes and short fins.
NAPALM BOMBS - These bombs start a deadly line of flames rolling along the
ground, damaging anything in their path. They are ideal for taking out enemies
that have lined themselves up (along a road, for example). Napalm bombs are
aluminum colored and have no fins.
SLAMR BOMBS - "Strike Land Armor Munition - Remote." These specialized armor
piercing bombs are ideal for destroying large targets (marked with a diamond-
shaped lockon). You must take SLAMRs on missions with a large target. BE SURE
you save your SLAMRs for the large target! SLAMRs are blue with a sharp point
and large fins.
Note: The A-10A always comes equipped with 6 special weapons if a ground attack
mission is being played - these cannot be substituted for additional missiles!
Also, the F-14 can never carry Cluster Bombs or Napalm Bombs. Keep this in
mind when selecting a plane for ground attack missions.
GAME SCREEN DESCRIPTION
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SCORE - This is your current score.
DAMAGE METER - This shows how much damage your plane can take. It starts out
green and turns red as your plane gets hit by missiles or bullets.
MISSILES - This shows you how many missiles you have. A large missile graphic
represents ten missiles.
SPECIAL - If you have selected a special weapon, this shows you how many you
have left.
PROGRESS BAR - This shows how far through the mission you are. As you progress
through the mission the yellow bar turns black.
YOUR PLANE - This is your plane - watch to see if you are taking damage from
enemy fire.
ESCORT ARROW - This arrow will point towards the escort plane during escort
missions, so you don't lose track of them. It points forward, left, right or
backward.
CROSSHAIR - This shows you where your guns are pointing. Use the crosshair to
aim at targets with your guns.
HINTS AND TIPS
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GROUND MISSIONS - Make good use of your guns, especially against targets that
don't shoot back. Use missiles on hostile enemies so you can avoid their
shots, or when there are too many targets to hit with guns. Note down if there
are lots of rows or clumps of enemies, so you can remember to take Napalm or
Cluster Bombs next time. Slow down to hit targets, and speed up to avoid
enemies.
AIR MISSIONS - For incoming planes, fire your missiles early and barrel roll to
avoid them. For outgoing planes, get behind them with guns or missiles. If
they get too far away, they may outrun your missiles, so use afterburners to
keep up.
ACE PLANES - Use afterburner and air brake to get behind enemy Ace planes. Fire
guns and missiles when you are behind them. Use barrel roll to avoid their
fire if they are behind you. During ground missions, try to lure them into
crashing into mountains.
ESCORT MISSIONS - Keep the escort plane in view or just behind you - if you are
too far away, enemies can do a lot of damage to it. Try to kill enemies early,
before they have a chance to damage the escort plane. Be careful not to shoot
the escort, and be sure you stay alive for the whole mission!
SPECIAL TARGETS - When you are given SLAMR bombs, don't drop them until you get
to your objective target and get the diamond lockon. You can also fire
missiles at special targets, but guns won't do enough damage.
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