Flashback Manual
Flashback - The Quest For Identity
-----------------------------------
STARTING UP YOUR SYSTEM
-----------------------
1. Insert your Flashback cartridge into the cartridge slot of your Jaguar 64
Bit Interactive Multimedia System.
2. Press the POWER button.
3. Press PAUSE to discontinue title screens.
THE ADVENTURE BEGINS
--------------------
You play the part of Conrad Hart, controlling his every move through 7 levels.
During your quest, you will come across friends and foes who you wish to help
or vanquish using your gun. You must complete many challenges in order to
restore your lost memory. Each level features its own unique graphics and
hazards, linked by cinematic animation sequences.
GETTING STARTED
---------------
After the Title screen appears, an animation sequence starts playing. Press the
Pause button to jump to the Main Menu.
MAIN MENU
Use the D-button to highlight an option, then press the OPTION button to select
the option.
OPTION
Press to start a new game.
PASSWORD MENU
Enter a password to start the game from the beginning of the level that the
Password corresponds to. Use the D-button to highlight a letter and select
using the A button. The B button will backspace one space and erase one letter.
The C button will clear all letters selected. When you have entered all the
letters, press the Option button. If the password is incorrect, you will return
to the Main Menu. At the start of each level, a new password will appear at the
top of the screen. Write it down for your reference.
OPTIONS MENU
Press the D button up/down to select an option. Press the D-button left/right
to change the setting.
LEVEL OF DIFFICULTY: Choose easy, normal, or expert.
LANGUAGE: Choose from English or French game text.
CONTROLS: Choose from 3 different button configurations.
MUSIC TEST: Allows you to hear the game music. Press the A button to listen to
the selected track.
TEST FX: Sound Effects Test. Press A to listen.
END: Returns you to the Main Menu.
DEMO: Runs a demo of the game. Pressing any button will return you to the Main
Menu.
SUMMARY OF GENERAL COMMANDS:
----------------------------
D button Moves the character during the game.
Option button Opens and closes the inventory during the game.
Pause button Shortens the animated SEQUENCE.
Default control settings:
A button "Action" button (running, jumping, firing, picking up an
object, talking, hanging on a ledge).
B button "Use" button (use an object selected from the inventory.
Also places an object down when pressed with the down button.
C button Draws the gun or puts it away.
JOYPAD CONTROLS
---------------
LEFT Walk left
RIGHT Walk right
DOWN Crouch
UP Jump Up
# & * Restart Game
PAUSE Pause Game
OPTION inventory bar
Pause then A During pause, pressing the A button brings up a visual
indicator to adjust the volume of the game music.
Pause then B During Pause, pressing the B button brings up a visual
indicator to adjust the volume of the game sound effects.
INTERACTING WITH YOUR SURROUNDINGS
----------------------------------
As you move through each level, you will come across many people and objects.
Each time you come across one, its name and an icon will be displayed at the
top left of the screen. The icon will explain which way you can interact with
the object. Pressing the "Action" button performs the action indicated by the
icon. The various icons are as follows:
TAKE Pick up an object (stone, key, etc.) and place in your
inventory.
TALK Talk to a person.
LOOK Examine an object or a notice.
ACTIVATE Press a button to open a door, call an elevator, etc.
RECHARGE Recharges your shield or cartridge.
USE Insert an object into a device meant for that purpose (ex.
insert a keycard into a card lock, a cartridge into a
recharger). It will also give an object to someone.
INVENTORY MENU
--------------
To Open/Close the Inventory, press the Option button. At the start of the game
there are already several objects listed. As you 'Take' items while progressing
through each level, they will be added to your inventory. At the end of each
level, any unnecessary objects will be discarded and you may be given extra
objects to help you complete the next level.
After opening up the inventory, use the D button to highlight an object. Select
the object and exit the inventory by pushing the Option button. The last
selected object will now be moved to the beginning of the inventory. If you
give away the object, the previously selected object becomes current again.
The current object is displayed at the top right hand corner of the play
screen.
OBJECT LIST
-----------
Here are some of the objects which you may find in the course of the adventure.
HOLOCUBE Contains important information.
FORCE FIELD Creates an energy barrier which stops enemy shots.
STONE Can be thrown or placed.
CREDITS Money.
MAGNETIC Creates an energy source when recharged and placed in the
CARTRIDGE corresponding generator.
MECHANICAL MOUSE Advances along the ground setting off pressure pads and
cameras.
EXPLODING MOUSE Like the mechanical mouse, but explodes at the slightest
touch. May be picked up when not moving.
ID CARD Identity card. Some may be used as keys.
TELEPORT RECEIVER Only works with the Teleport Remote. It teleports you to
where the receiver is thrown or placed.
TELEPORT REMOTE Only works with the Teleport Receiver by teleporting you to
CONTROL the receiver's position. You can get the receiver back
automatically by placing the Teleport Remote Control on the
ground.
MISCELLANEOUS DEVICES (Used with certain objects to activate them.)
---------------------
TELEPORT Teleports you towards a mission or to a place which is
inaccessible on foot.
ENERGY GENERATOR Recharges the shield or magnetic cartridge.
SWITCH Opens a door or calls an elevator.
CAMERA Opens or closes a door, calls an elevator, etc.
It also triggers the laser cannon's fire.
PRESSURE PAD Opens or closes a door, calls an elevator and may also set
off an alarm.
CARD LOCK Used with a card, opens doors.
KEY LOCK Used with a key, opens a door or trap-door.
SAVE Saves the game where the station is.
SHIELD The shield is an item in your inventory. You start with 4
shields, and each time you are hit, you will lose 1 shield.
If you have no shields left and you take a hit, you lose your
life. You can recharge your shield using the energy
generator. However, look out for the following death hazards.
DISINTEGRATOR Loss of life if you cross this.
ELECTRIFIED FLOOR Run or jump over it.
TAKING TRANSPORTATION
---------------------
TO CALL A TAXI
Stand facing the taxe station and press button A.
TO TAKE THE SUBWAY
Stand in the entry zone, wait for the train to arrive and press the A button.
To get off at a station, press the A button.
HAZARDS
-------
There a various enemy and killer objects in the game. Destroy enemies with your
gun. However, some killer objects can not be destroyed. These objects are as
follows:
LAND MINE Explodes when you pass over or near to it. An explosion
destroys one shield. Avoid them by jumping over them.
FALLING MINE Explodes on contact with the ground, an object, or a
character, etc. Destroys one shield. If any object passes
beneath one of these mines, it will cause it to fall.
LASER CANNON Try to avoid its deadly rays. It is activated by a camera or
pressure pad.
If Conrad falls more than two floors, he loses his life. However, it is
possible to stop him from falling if he is lucky enough to catch a side wall.
HINTS AND TIPS
--------------
GENERAL INFORMATION
* Before starting your quest, pick up the holocube and read the information.
Get information from people you talk to.
* Search the screen for objects which may not be obvious at first glance.
* Keep an eye on your shields, you may be closer to death than you think.
* Save the game regularly.
LEVEL 1 - PLANET TITAN
Conrad awakens on the artificial jungle of the planet Titan. He has no memory
of past events nor the circumstances which brought him to this place. However,
he finds a holocube which contains information to help him piece together his
memory. Conrad must fight hostile mutants, watchdog robots, and avoid deadly
traps to find his way out of the jungle.
HINT: Pressure pads are activated by running or walking across them, or by the
weight of an object.
LEVEL 2 - NEW WASHINGTON
Conrad manages to find his friend Ian and recover his memory. He knows he must
return to earth to stop the alien conspiracy. Unfortunately the voyage to earth
is expensive. Conrad must earn credits by completing some jobs.
HINT: Don't leave out any of your options during a last minute decision.
LEVEL 3 - DEATH TOWER
Conrad is a contestant on The Death Tower television game show to try to win a
free ticket back to earth. The Death Tower is a dangerous labyrinth guarded by
formidable replicants having the power to move at breathtaking speed.
HINT: A real test of your reaction time. Be quick and aware at all times.
LEVEL 4 - EARTH
Once on Earth, the aliens discover his true identity and try to liquidate him.
After escaping he finds his way to the aliens' headquarters. Conrad must face
watchdogs, replicants, laser cameras and rockets.
HINT: There are lots of secret passages in this club.
LEVEL 5 - THE SECRAT BASE OF "PARADISE"
In the Paradise Club Conrad uncovers the aliens' plan to dominate the human
race. Unfortunately he is discovered by the aliens and captured.
HINT: Practice using the teleporter.
LEVEL 6 7 - THE PLANET OF MORPHS
Conrad finds himself on the Planet Morph, the home of the aliens. He sets out
to find crucial information which will destroy the planet.
HINT: 1. Sometimes the best thing to do is the most obvious.
2. Try to attack the aliens from all sides.
RESETTING THE GAME
------------------
When playing the game, you may reset it by pressing the * and # simultaneously.
This will take you to the Main Menu.
END OF GAME
-----------
If Conrad loses his life, the game is over and the Continue screen will be
displayed. If you decide to continue, press the option button to start the game
from the last saved point or the beginning of the last level. If you do not
wish to continue, press the A, B or C button to speed up the counter.
CHARACTER MOVES
---------------
To Ascend on an elevator:
Press and hold down the A button and up on the D button.
To Descend on an elevator:
Press and hold down the A button and down on the D button.
To Somersault while running:
Press and hold down the A button and tap left or right on the D button; then
tap down on the D button to somersault.
Small Jump:
Press and hold down the A button and tap up on the D button.
Going down one floor:
Stand at edge. Press and hold down the A button and down on the D button.
Going up one floor:
Method 1 - Stand under the ledge. Press and hold up on the D button.
Method 2 - Tap up on the D button and hold down the A button. Tap up on the D
button to pull yourself up.
Running Long Jump:
Press and hold down the A button and tap left or right on the D button, then
tap up on the D button to jump.
Run and hang onto a higher floor automatically:
Press and hold down the A button and tap left or right on the D button.
Hang to the left or right towards a lower floor:
Press and hold down the A button and tap down the D button, then tap the D
button in the opposite direction to turn around.
Walk with the Gun:
Tap C button to pull out gun. Left or right on the D button to move with the
gun out. Press A button to take aim and shoot.
Somersault with gun:
Tap C button to pull out the gun. Tap down on the D button to kneel and tap
left or right to roll.
Drop down a floor with the gun drawn on landing:
Tap C button to pull out the gun. Advance to the edge by pressing left or
right on the D button. When at the edge, tap left or right once more on the D
button to drop down.
Climb up a floor with the gun drawn:
Press and hold up the D button. When pulling yourself up, tap C button.
Somersault:
Press and hold down on D button. While crouching, press and hold left or right
on D button.
ADDITIONAL HINTS AND TIPS Q & A
---------------------------------
How do I get to the second platform in the beginning of New Washington ?
Get onto the first platform on the right and turn left once you hit the wall.
Now hold down the Action button and tap left on the control pad once. Remember
not to let go of the Action button. Conrad will automatically jump up to the
second platform.
How do I get out of the room with all of the orbs in restricted area 2 ?
The electronic orbs have a key you will need. Destroy them and open the doors
for the VIP. In order to destroy the orbs, Conrad must shoot them while
standing.
Where do I insert the Terminal Card in Mission 4 of New Washington ?
Once inside the computer room, stand in front of the third computer terminal
from the left, which is the center of the screen and just to the right of the
computer tower. Make sure you have selected the computer card from your
inventory and put it into the computer with the Use button.
How do I get into Club Paradise ?
Save you game after getting dropped off by the taxi. Climb up to the top ledge,
run right and jump across to the roof of Club Paradise. Jumping between
platforms is tricky. For the first jump you'll have to make a leap of faith to
the right. Just make a second jump to get to the roof of the club. Shoot out
the glass door and enter the club.
Where is the key in Club Paradise ?
After defeating the first replicant, climb onto the blue light fixture and
shoot the glass wall to the left. The key is just behind the broken glass.
How do I defeat the Auxillary Brain ?
Alternate between shooting at the right and left sides of the brain. Return to
the bottom of the screen, shoot the morphs and repeat this procedure. The right
door will open after the brain is beaten.
Where do I drop the Atomic Charge ?
After defeating the brain, continue to the right as far as possible. Drop the
atomic charge when you are told. Flick the switch to have the charge dropped to
the main brain.
|