NBA - JAM Tournament Edition
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JAM IT HOME!
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Cut loose, drive for the net, and give it all you've got! With NBA JAM
TOURNAMENT EDITION, you're experiencing wham, bam, hoop action like you've
never seen before!
NBA JAM TOURNAMENT EDITION lets you wham it and slam it with rim-rocking
superstars like Scottie Pippen, Patrick Ewing, Dominique Wilkins, Hakeem
Olajuwon, Anfernee Hardaway and Karl Malone! They're all here: The greatest
superstars of the sport that has become the greatest game on the globe!
Blast off with the Rockets and the Blazers, display some roundball Magic and
Heat, fly high with the Hawks and the Hornets! All 27 NBA Teams are represented
as you take to the boards in one-on-one, two-on-two, or two-on-one competition!
Hit the hardwood with slams and turbo-charged Jams! Take the three-point shot
from the far end of the court, or Jam it home from under your opponent's net!
You think you know the game?
Think again! With NBA JAM TOURNAMENT EDITION you're entering a whole new world
of rim-ramming, hard-hitting hoop excitement!
BEFORE YOU LACE UP THE SHOES
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Getting Started
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1. Insert your NBA JAM TOURNAMENT EDITION cartridge into the cartridge slot of
your Jaguar 64-Bit Interactive Multimedia System.
2. Press the Power button.
3. Press the A, B or C button to go directly to the Title screen. Press the A,
B or C button to get to the Main menu. If the game goes into Demo mode,
pressing the A, B or C button will bring you back to the Title screen.
Memory Save
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High scores and game options are retained in the cartridge even if you have
turned off your Jaguar 64-Bit Interactive Multimedia System. The cartridge will
store up to 100,000 changes. After 100,000 changes have been recorded, no more
changes will be retained. To clear currently saved changes, press *, # and the
Option button while on the NBA JAM TOURNAMENT EDITION Title screen.
Controls
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Pause Press the Pause button to pause the game. Press the Pause
button again to resume play.
Game Reset To reset the game at any time, press the * and # buttons to go
back to the beginning.
Choose Your Game
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After the opening intro, the Title screen appears. You can press the A, B or C
button at any time during the intro to bring up the Title screen. On the Title
screen press the A, B or C button to access the Main menu. You can choose to
either begin gameplay or access options by using the Joypad to highlight an
item and pressing the A, B or C button.
NOTE: There are four different player positions in NBA JAM TOURNAMENT
EDITION. Players 1 and 2 are teamates, and players 3 and 4 are
teammates who oppose them.
HEAD-TO-HEAD mode places two human players on opposite teams. The person with
controller 1 is Player 1, but the person with the controller 2 is Player 3. You
can play one-on-one, two-on-two, or two-on-one competitive games.
TEAM GAME mode puts both players on the same team (Two players vs. computer),
making the person with controller 1 Player 1, and the person with controller 2
Player 2. It's you and a friend against the computer!
PRACTICE mode enables you to work on perfecting your passing and Jamming
skills. Usable with one or two players, in Practice mode you can set up
specialty drills and review and refine your dunks before you take on the NBA's
best.
OPTIONS
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OPTIONS mode allows you to customize your NBA JAM TOURNAMENT EDITION gameplay
in a wide variety of ways! (For additional details see Customize The Game)
To play using Team Tap insert the Team Tap plug into port #2. You'll be asked
to select the controller number corresponding to the player you wish to
control:
Controller 1 - Player 1
Controller A - Player 2
Controller B - Player 3
Controller C - Player 4
Controller D - Unused
Everyone who wants to play should then press the A button on their respective
controllers.
Whether you are using Team Tap or not, you will then be asked if you want to
enter your initials for record-keeping. Press up or down on the Joypad to
choose, then press the A, B or C button. This decision affects all players; no
player can enter initials if "no" is selected. If "yes" is selected, each
player will then be asked to enter his/her initials. Use the Joypad to move the
cursor to the desired letter, then press the A, B or C button to select.
NBA JAM TOURNAMENT EDITION's record-keeping feature stores each player's
record, ranking, winning percentage, and more!
In Head-to-Head and Team modes, you'll then be asked to choose your NBA team.
Use the Joypad to highlight the team you want. Both players can pick the same
team. Each team is comprised of two players from a roster of three or more NBA
teammates. In addition to the 27 NBA teams, NBA JAM TOURNAMENT EDITION features
a rookie team made up entirely of NBA newcomers. As with regular teams, both
players can select rookie teams.
Notice that for every player featured in NBA JAM TOURNAMENT EDITION, a field of
statistical ability rankings appears below the player's portrait. These figures
rate each player on a scale of 0 to 9 in eight important playing categories.
Attributes rated are:
Speed : How quick the player is.
3 Pt : Rates how well the player hits the hoops from "downtown."
Dunk : A ranking of what kind of Jammer the player is.
Pass : How accurate a player's passing game is.
Power : The power of a player is important in terms of both his strength and
his ability to withstand injury.
Steal : Rates a player's ability to strip the ball from opponents.
Block : How good is this player at rejecting and deflecting attempted shots?
The block rating tells no lie!
Clutch: Tells you wether this player comes through when you need him most,
or if choking is more his style.
Once you've highlighted your team, press the B or C button to scroll through
the available player combinations on that team. Press the A button to lock in
your choice.
CUSTOMIZE THE GAME!
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The Options screen provides you with a wide variety of ways to affect gameplay.
To select an option press the Joypad up/down. Press the A, B or C button to
make your choice on each option.
TIMER SPEED: The speed of the clock may be set from 1(extra slow) to 5 (extra
fast).
DRONE DIFFICULTY: The competitive intelligence of your computer controlled
opponents may be set from 1 (extra easy) to 5 (extra hard).
TAG MODE: In a one-player or one human per team game, NBA JAM TOURNAMENT
EDITIONS allows you to select how you wish to control your teammate. Off is
the default. As in the arcade version, you control one player the entire
game, and the computer controls your teammate (unless a human player should
"jump in" by pressing the A, B or C button on a separate controller). Tag
Mode On enables you to control both the ball-handling and the movement of
whichever player on your team has the ball. In other words, you pass off
control when you pass off the ball. The "tag" occurs when your teammate
gains possession, so if a pass is intercepted, you retain control of the
player who passed.
COMPUTER ASSISTANCE: Set on or off. When on, this option will cause the
computer to make sure that games remain close by cooling off any team that
gets too big a lead! Turn off to give both teams a 'fair shake'.
CHOOSE YOUR PAD: This mode offers you six different ways to set up the buttons
on your controller for various pass, shoot, and turbo options.
VIEW/DELETE RECORD: Activating this option will take you to the record screen.
NBA JAM TOURNAMENT EDITION stores records and stats for up to 32 different
players. At some point, however, you may wish to make room for a new one. To
erase a record, use the Joypad to highlight the desired record and press the
A, B or C button. You will be asked to confirm whether you truly wish to
delete this record. Press the A button to abort your deletion. Press the C
button to erase the record. Highlight Return to Main Menu and press the A, B
or C button to return to the main Options menu.
SPECIAL FEATURES allows you to make additional adjustments to six game
features:
1. TOURNAMENT MODE: When on, this prevents use of all powerups and cheats.
Notice that when Tournament Mode is on, all other options in the Special
Features menu are not available.
2. SHOT CLOCK: May be adjusted from 5 seconds to 24 seconds.
3. OVERTIME: May be adjusted from 1 minute to 3 minutes.
4. HOT SPOTS: When on, will create visible hot spots with different point
values. Shoot or Jam from a hot spot and score bonus points! When your
player lands on one, you'll hear a sound and the color of the spot will
change.
5. POWERUP ICONS: These will enable a player to instantaneously (and
temporarily) increase his dunking ability, cause a player to remain
temporarily "on fire," and more! Available to be picked up by a human player
or the computer-controlled opponent, they appear on screen at randon. Here's
a directory of availbale icons you'll find in NBA JAM TOURBNAMENT EDITION:
3 Increases a player's ability to make the three-point outside shot!
D Allows players to perform Monster Jams from anyhwere on the court.
S Increases a player's overall speed!
P Increases a player's power.
T Temporarily gives a player unlimited turbo!
F Causes a player to catch fire increasing his ability to sink those
incredible slams!
B The Bomb flattens everyone on the court except the player who collects
it.
6. JUICE MODE: Talk about high-speed slamming! Turning up the juice increases
all player's overall speed by a factor of 1 to 4. Try hitting Turbo when
your player's been juiced up to a factor of four! Awesome!
NOTE: Hot Spot or Powerup icon games will not count toward your season
record.
Once you've made all of the Special Features changes you want to make, select
Options and press the A, B or C button to lock in your chocies.
When you've made all of your Options choices select Return to Main Menu and
press the A, B or C button.
After the first and third quarters, the computer will provide coaching tips to
help you improve your game! After the second quarter, the computer will review
the players' statistics for the first half.
TIME TO HIT THE BOARDS!
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An NBA JAM TOURNAMENT EDITION game is divided into four quarters of three
minuted each. A game begins with a tip-off as two players leap for the ball in
order to gain control. Possession of the ball at the beginning of the second
and fourth quarters goes to the home team (team one). The visiting team (team
two) gets the ball at the start of the third quarter regardless of who wins the
initial tip or had the ball when the previous quarter ended. The home team
defends the basket at the left side of the screen and scores against the
visiting team's basket at the right side of the screen.
The object of the game is to have outscored your opponents when the final
buzzer sounds. A basket counts for two points when it is shot from inside the
three-point line, and three points when shot from behind it.
A defensive player can block a shot, but only when the ball is on the upward
part of its arc. If it is touched by a defender on its downward flight, a
goaltending call is made, and points are awarded whether or not the basket was
going to go in. Once the ball touches the rim, however, it can be grabbed by
any player, either offensive or defensive.
To make identifying the ball-handler easy, whenever a player has possession of
the ball, an orange basketball indicator will appear behind his name at the top
of the screen. If nobody has possession - the ball is in the air or has been
knocked away - there is no indicator.
If a player scores three baskets in a row, he is 'on fire!' During this time,
he has unlimited Turbo, and a much better chance of sinking shoits from
anywhere on the floor! Being 'on fire' lasts for four baskets by the 'on fire'
player, or until the next opposing basket goes in. This means that a teammate
can score without putting out the 'fire.' The ball glows when the player on
fire holds it and smokes when he shoots it.
SUBSTITUTIONS
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After the 1st, 2nd and 3rd quarter, NBA JAM TOURNAMENT EDITION allows you to
make player substitutions from your team roster. Change the player combination
by pressing the B or C button. When you see the two players on screen you want
in the game, press the A button to verify your choices and begin the next
quarter.
NOTE: When a player completes a season by defeating all 27 NBA teams,
expanded rosters become available for some teams. And special teams
become available as well!
Injury: A progressive assessment of a player's health, this ranking will
increase as a player sustains increased injury throughout a game. An injured
player will suffer degraded play in all attributes areas, so you may wish to
substitute a healthy player for an injured one. Sitting a palyer out for a
quarter will completely restore his health.
JAM CONTROLS
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JOYPAD
Moves your player up and down the court. When any player is off-screen, his
position is marked by an arrow with his player number and color. The height of
the arrow shows where he is vertically on the court, and distance from the edge
shows how far off-screen he is.
SHOOT/BLOCK (Default - the A button)
When your team has the ball, the Shoot button will cause you (and on a one-
human tam, your computer teammate as well) to shoot for the basket. Your player
releases the ball when your release the button. Releasing the ball at the apex
of your leap gives your shot greater accuracy, but releasing it quickly or very
slowly can often prevent a leaping defender from blocking or stealing the ball.
Tapping Shoot once quickly executes a head-fake which may trick the defense,
but it stops your dribble so you must either pass or shoot the ball before you
can move!
When your team does not have the ball, Shoot/Block causes your player to jump
up for a block. Timing is crucial to denying the shot. Jump too early and the
shooter can wait until you fall out of the way; jump too late and the shooter
can shoot it over you!
Many times your defender will get a piece of the ball without rejecting the
shot completely. The ball will flash white whenever your defensive player makes
contact with it.
PASS/STEAL (Default - the C button)
When your team has the ball, the Pass button will cause you (and on a one-
human team, your computer teammate) to pass the ball to his teammate. But a
passed ball is easily intercepted by a defender so look before you pass!
When your team does not have the ball, tapping this button causes your player
to swipe at the ball in the hopes of either stealing it or knocking it out of
an opponent's hand.
TURBO (Default - the B button or the left and right Index buttons on the
ProController)
Turbo causes your player to run much faster than he normally would (determined
by his attributes). Whether on offense or defense you can blow by a defender or
step around a pick and block a shot! Unfortunately, your player has only a
limited amount of turbo power, indicated by the meter by your player's name. As
you use it, the meter runs down, but when you release Turbo, it begins to
regenerate. A player using Turbo can be spotted by his colored shoes! When a
player is 'on fire,' he has unlimited Turbo until his 'fire' is put out, but to
use the Turbo, the button must still be held!
Tapping Turbo several times quickly causes your player to grab and protect the
ball, a move which can often knock defenders away and give you a clean shot at
the basket.
TURBO - SHOOT/BLOCK
When your player has the ball near the basket, pressing these two buttons
causes you (and on a one-human team, your computer teammate) to go for the Jam,
slam-dunking the ball into the basket. There are many spectacular "Ultra-Jams"
that can be executed, depending on a number of factors such as the players
dunking ability and position. Your player will only Jam if he is moving,
however, so be sure to drive towards the hole if you want to slam!
When your team doesn't have the ball, pressing these two buttons makes your
player go for a super block, jumping much higher than he ordinarily would!
TURBO + PASS/STEAL
Pressing these buttons will cause the ball-handler to execute a much harder and
safer pass then the Pass button by itself. Often these will take the forms of
behind-the-back, or bounce passes.
When your player doesn't have the ball, pressing these buttons together makes
your player maneuver his way through. He may clear a player out of the way. Be
careful, because you can clear your own player too! Defensively this is a
useful tool for stealing the ball, bringing down rebounds, and stopping "easy
Jams!" Offensively this is a good way to clear an area so a teammate has a
clear shot at the basket.
OFFENSIVE CONTROLS
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When a player has possession of the ball
(default settings are in parentheses)
Tap button Hold button Press + Turbo
Shoot/Block (A) Head Fake Jump Shot Dunk
Pass/Steal (C) Pass Pass Super Pass
Turbo (B or Index) Protect Ball Run Faster
DEFENSIVE CONTROLS
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When a player does not have possession of the ball
(default settings are in parentheses)
Tap Button Hold button Press + Turbo
Shoot/Block (A) Block Block Super Block
Pass/Steal (C) Steal Steal Clear
Turbo (B or Index) Run Faster
CREDITS
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High Voltage
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Producer Robert B. Ganofsky
Lead Programmer Adisak Pochanayon
Tools Programming Brian V. McGroarty
Lead Artist Damion Davis
Artist Cary Penczek
Sound/Music Eric Nofsinger
Special Thanks To Kerry, Joe, Pascal, Harold, Pete, Barton,
Mike, Dirk, Beverly, Lydia, Emily, Peter,
Mark T., Ted Hoff
Atari
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Producer Vince Zampella
Assistant Producer/Lead Tester Phil B. Gelber
Testers Blair Bullock, Jason Cordero,
Tal Funke-Bilu, Eric D.Riley, Marty Krawetz,
Lance J.Lewis, Leonard Sayers
Product Marketing Manager Jeanne Winding
Creative Services Greg LaBrec, Trish Ward, Beeline Group
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