Zool 2 Manual
Zool 2
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There's Trouble in the Nth Dimension
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Krool's forces are invading and only Zool can save the Nth Dimension. The evil
Krool has sent Mental Block, his morphing henchman, to seize power. Mental
Block's going to morph himself stupid to make sure this adventure is one the
ninjas are never going to forget.
Choose to be either Zool, or his lovely and daring sidekick Zooz. They've been
entrusted with the restoration of order to the Nth Dimension and charged with
the expulsion of Mental Block and his henchmen. Zoon, the amazing intergalactic
wonderdog, will assist you - and you're going to need him, too! Mental Block's
got quite a head start on you. There's been some real double dealing going on
around here.
Fowl play's going on down at Swan Lake, forked tongue double-dealing is taking
place at Snaking Pass and what he's doing on Bulberry Hill is just shocking!
Watch out for the Mount Ices frozen food horrors and the Curse of the Pharaoh
at Tooting Common. In Mental Block's Crazy House you'd better hold on to your
senses and set your controls on Maximum Weirdness.
Strange things are going on!
Getting Started
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1. Insert your JAGUAR Zool 2 cartridge into the cartridge slot of your JAGUAR
64-bit Interactive Multimedia System.
2. Press the POWER Button.
3. To get right into the game, just press the Fire Button.
To access the Options Screen, press Option.
Options Screen
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To highlight a particular option, press the Joypad up and down. Press the B
Button to alter its value.
To quit the Options Screen, move down to START and press the A Button, B Button
or C Button.
The options will affect the game in the following ways:
INERTIA:
Choose ON (default) or OFF. Effects your character's forward momentum.
DIFFICULTY:
Easy - 8 lives, just collect most of those items that are on the map.
Normal (default) - 6 lives, collect all map items plus find some hidden ones -
or break a few items on the map or kill a few baddies (either of which will
give you enough extra).
Hard - 4 lives, collect all map items including hidden ones plus break several
map items plus kill many baddies.
PLAYERS:
Choose from One (default), Two with one Joypad, or Two with two Joypads.
CONFIGURE:
To change the configuration of your Joypad, highlight CONFIGURE and press the B
Button. Highlight CHANGE and press the B Button until you have the desired
configuration. Highlight RETURN and press Fire to return to Options screen or
START to jump right into the game.
DEFAULT:
B Button Fire
A Button Jump
C Button Smart Bomb
Zool/Zooz Choose Screen
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Before the game begins, you will be asked which character you want. To pick,
move the Joypad left or right, then press A Button to start. In a 2-Player game
(with either one or two Joypads) Player One chooses first, then Player Two.
ZOOL
The dashing defender of the Nth Dimension maintains order with his lightning
speed and super-sonic ninja moves. Check out his devastating power jump!
ZOOZ
Zool's brave and beautiful companion is a ninja superhero in her own right. The
bad guys better watch out for her whip!
Playing the Game
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When you've set up your Options, go to START and press A, B or C to begin.
All of your Ninja's actions are controlled by using the Joypad. Both Zool and
Zooz have some unique Ninja moves to help them subdue Mental Block. Can you
discover them?
Game Controls
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The following controls may be used for either Zool or Zooz:
Up Climb up walls/Jump vertically
Right & Up Jump diagonally right
Right Run right
Right & Down Slide right
Down Climb down walls/Crouch
Left & Down Slide left
Left Run Left
Left & Up Jump diagonally left
These are the default controls. They can be reconfigured at the Options Screen:
FIRE BUTTON (B Button)
Press the B Button to allow Zool or Zooz to fire bullets.
BACK FLIP
Hold down the Fire Button and run into a wall for a height-scaling back flip,
perfect for when a simple jump isn't enough.
DIRECTION & FIRE
When hanging on a column, hold down the Fire Button and then move left or right
to crawl across it.
POWER JUMP/BREAK THROUGH FALSE CEILINGS AND FLOORS
Press Fire while your Ninja is in the air for a devastating spinning power
jump. Use this move to break through false ceilings (Zool) and floors (Zooz).
JUMP BUTTON (A Button)
Press the A Button, or UP on the Joypad to jump.
VOLUME ADJUST
Press Pause during play and press the A Button to access the music volume, or
the B Button to access the Sound FX menu. To adjust the volume, press the
joypad RIGHT to increase volume, LEFT to decrease volume.
MEMORY SAVE
Music, SFX Settings and High Scores information are retained in the cartridge
even if you have turned off your Jaguar 64-Bit Interactive Multimedia System.
The cartridge will store up to 100,000 changes. After 100,000 changes have been
recorded, no more changes will be retained. To clear the currently saved
changes, press *, Option and # while on the Zool 2 Option Screen.
Main Playing Screen
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RESTART POINTS
Run past them and the next time you lose a life, you'll restart from that
point. To find them, look for a red beacon that flashes green when you pass it.
BONUS HEARTS
Defeating some enemies, you'll see little hearts with wings floating up. If
your Ninja can grab one, he'll restore his health by one point.
ZOOL BONUSES
Zool and Zooz need a little help to overcome the forces of non-imagination.
Luckily, smart weapons have been hidden by Nth Dimension agents - they're
perfect for when Ninja skills aren't enough. They're concealed in locked boxes
marked with a Chupa Chups symbol (except the Zoon bonus, which looks like a
Zoon). Use a Ninja head-butt to break them open, and you'll find one of the
following inside.
BOMB:
Will follow you until you decide to use it. Press the C Button to say goodbye
to all the bad guys on the screen. Keep three and active them one at time.
TWOZOOL:
Split up your Ninja for double the action.
SHIELD:
Makes our heroes invincible for a short time.
TIME BONUS:
Adds valuable seconds to your timer.
1UP:
An extra life.
SUPER SHOT:
Press the C Button after picking this up and you'll shoot a swirling super
spinning missile that takes care of the most ferocious opponents.
CHUPA CHUPS:
Restores your Ninja to full health.
ZOON:
Pick up three, and at the end of the level you'll find a special bonus level
which Zoon will help you play. If you don't get three, those you have carry
over to the next level.
Final Briefing
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It's time to start your next mission. Mental Block is expecting you. Intel-
ligence sources have supplied us with some limited information to help you.
- You need to collect 99% of the tokens found on
each level before you will be allowed to leave.
- There are false walls to break down, objects to jump on that will give you
extra spring in your step and light tubes to whiz through.
- When you're seemingly on a path to nowhere, flashes may provide you with
inspiration, or at least a target (Mental Block may be able to make some
objects invisible, but he is not 100% accurate).
- Snowflakes that spin may make an icy pathway. But remember, ice melts!
Good luck, Ninja. The Nth Dimension is counting on you!
Credits
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ORIGINAL GAME
Programming: Andy Findlay
Graphics: Ed Campbell
Musix and FX: Pat Phelan, Neil Biggin
JAGUAR VERSION
Programming: Trevor Raynsford
Graphics: James Hartshorn, Colin Jackson
Lead Tester: Scott Hunter
Testers: Sim Furniss, Mick Sheehan, Mark Hooley, Hank Cappa, Andrew Keim,
Lance J. Lewis, Dan McNamee, Martin Mueller, Joe Sousa
Producer: John Skruch
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