California Games
Table of Contents
BETTER WEAR SHADES!.........1
GETTING STARTED.............2
PLAYING THE GAMES...........3
BMX Bike Racing...........4
Surfing...................5
Half Pipe Skateboarding...7
Foot Bag..................9
HIGH SCORE SCREENS.........12
CALIFORNIA SPOKEN HERE.....13
BETTER WEAR SHADES!
Warning: If you are prone to sunburn, we strongly recommend that
you apply a good sunscreen before attempting to play California Games.
Welcome to California, dude. Home of, like, the most radical sports
in the Milky Way. Rad, bad, and totally aggro. You are about
to hit the sand, turf, and asphalt of the Golden State to go for
trophies in everything from surfing to bike racing. California
Games is the ultimate in athletic competition. You compete in the
hottest sports around for the gnarliest sponsors west of the Sierras.
So bleach your hair, slide into that wetsuit, and load your stick
in the back of the van. You are about to have the most fun you've
had since Mom ran over your skateboard. California Games takes you
from the surf to the turf. Are you, like, gonna love it, or what?
Begin your quest for an endless summer in Hollywood, where you will
catch air skateboarding on the totally tubular Half Pipe. Then
cruise to San Francisco for some killer footwork on the high-flyin'
Foot Bag. After that, hit the beach for the most radical sport
in California, the crown jewel of coastal competition, Surfing.
You will shoot the tube and carve the biggest breakers of any
hot-dogger around.
Over the dirt track, you'll hit top speed on your BMX Racing Bike.
Your moves had, like better be bad. That's four massive, totally
rad events. You're gonna have your hands full. Not to mention your feet.
Take part in the wildest games of the all--California Games. You
will really get into it. It's only, like, the most totally awesome
game in the world. For sure.
GETTING STARTED
California Games is a sports simulation for one or two players. Follow
these instructions to start the game:
1. With your system switched off, insert the California Games game
card as directed in the Lynx Owner's Manual.
Warning: Do not touch game card connector pins. Avoid contact with
static and extreme heat. Do not bend, crush, or attempt to clean
the game card.
2. Follow the instructions for Single Player or Two Player to start
the game.
SINGLE PLAYER:
Press ON. The title screen appears.
To continue the events menu, press A or B. The events menu
offers a choice of options.
TWO PLAYER:
Each player must have a California Games game card and an Atari
Lynx.
With both Lynx systems switched off, follow the instructions
in the Lynx Owner's Manual to connect the Comlynx Cable.
After connecting the entertainment systems, turn on the power.
Try to switch on the entertainment systems as quickly as possible.
The first one on is the Master and gets to select the options.
So, like, be fast, dude!
If both Lynx systems are not turned on within seven seconds,
it's like, a total wipeout and you'll have to try again.
The Master presses A to continue to the Events menu. The Master
then determines the event selection and order.
3. Select an event by pressing the joypad up or down to highlight
your choice, then press A or B.
To enhance play, the following optional game controls allow you to
modify the display, control music output, pause, and restart the game:
To flip the screen 180 degrees and reverse the controls, press
OPTION 2 and PAUSE at the same time.
To pause the game, press PAUSE. Repeat to resume play.
To return to the title screen and restart the game, press OPTION
1 and PAUSE.
PLAYING THE GAMES
California Games is a challenge of skills for one or two players.
The object of the game is to get the highest score in each individual
event. Players can also compete for the top score in overall
competition.
California Games includes four exciting events: Half Pipe Skateboard,
Foot Bag, Surfing, and BMX Bike Racing. Improve your skills,
compete with family and friends, and become a California Champion.
To prepare for the awesome challenges of the California Games, wax
your board and slip into your jams, then let the games, like, begin!
BMX Bike Racing
BMX stands for Bicycle Motocross. It also stands for radical action
and gnarly competition. Riders use strong, lightweight bicycles
to race on an action-packed course in the California desert.
There are plenty of jumps, bumps, and dips. Watch out for the
whoop-ti-dos (long rows of low bumps). You will need a good speed,
agood sense of timing, and a heavy dose of endurance.
Cover the course in the fastest possible time, performing stunts
and avoiding or jumping over obstacles. The fastest daredevil
rider wins the event.
Steer Left
__ /
__( )/_
Brake ---(__( )__)--- Start and increase speed forward
(__)\
\
Steer Right
Buttons: A: Jump/Get back on bike
B: Flip
If you crash, press A to get back on the bike.
Note: Timing is important to perform stunts and jumps. You must time
the start and finish of each move to complete it successfully.
If you land off-balance, you will crash.
STRATEGY
Keep your speed up, but slow down to avoid some obstacles.
Start a flip as you reach the edge of a cliff or bump.
Jump over obstacles or small ditches.
SCORING
Try to complete the course within the one minute and 30 second time
limit. The faster you time, the higher your score will be.
You also get points for flips: 10 points for a single, 50 points
for a double, 100 points for a triple, 200 points for a quadruple.
You receive a 25% bonus if you finish the course on time. You
get big points for jumping off cliffs.
When you complete the course, you get 1 point for each second left
in the time limit, so finishing the course in the fastest possible
time is important. But the highest scores go to the riders who
perform the most daring stunts.
Surfing
Surfing began in Hawaii as the sport of kings; now it rules the California
coastline. From Santa Cruz to Rincon Point, surfers and their
colorful boards dot the miles of sunsplashed beaches.
Now you can join them. Are you a Valley or a Local? You will soon find out.
Shoot the curl, shred the face, and eat a little sand when you wipe
out. It will be totally tubular. You'll be there. And you'll be hot.
Competition surfing is a game of staying near the curl of the wave
and maneuvering your board smoothly at high speeds. Ride the
face of the wave, moving back and forth, in and out of the tube.
"Use" as much of the wave as you can before your ride comes to an end.
Press A to catch a wave and start the event.
Hold the joypad left to avoid wiping out at the start of your ride.
Steer the board by moving the joypad left or right.
You control the surfer from his point of view. To make the surfer
go to his right, press the joypad right.
Hold down A to make sharper turns. Note that sharp turns slow you down.
If you get too close to the bottom of the wave, you will wipe out.
If you go over the top and turn your board around in the air, you
can catch the wave again. You will wipe out if you come back
down at a bad angle.
You get one minute and 30 seconds for the event, or three wipeouts
(six in a two-player game). You earn more points for longer rides,
so try to ride each wave as long as you possibly can.
STRATEGY
Use the wave. Riding along straight, far out in the break, counts
for very little. Take risks. The more risks you take to do your
stunts, the more points you earn.
In two-player games, make use of the other surfer. It's amazing
what you can do with, like, the extra boost that comes from running
over another surfer.
Making cutbacks (180-degree turns), moving up and down the wave,
and doing 360's (complete circles) all earn high scores. Earn
maximum points for high-speed turns and aerial maneuvers.
SCORING
You score depends on the length of your ride, the number of turns
you make, and your speed each time you turn. You can earn high
points from the judges for riding in the tube (underneath the
curl of the wave), and riding near the break. "Catching Air" scores
extra points: ride up to the top of the wave until the end of
your board clears the crest, then turn and continue your ride.
Half Pipe Skateboarding
It's time to get air on the half pipe. Skateboarding is definitely
an awesome event, combining strength and coordination--often
with radical results. You will ride a skateboard in a specially
biult half pipe. You have a one minute and 15 second time period,
or three falls, to build up speed and successfully complete stunts.
Score points for each stunt. The highest score wins the event.
The object of the half pipe is to ride the board back and forth on
the ramp, performing stunts with proper timing and execution.
Press A or B to start the event.
To gain speed (kick), move the joypad up when the skater rides
up the side of the ramp, then move the joypad when the skater rides down.
To perform a stunt, move the joypad as shown in the diagram. Pay
attention to timing. You will fall if you move the joypad too
soon, too late, or if you hold it too long. After three falls,
the event is over.
To start a kick turn, press A when the skater is in the area of
the pipe indicated in the diagram below. Earn maximum points
by starting your turn early and waiting until the last moment
to finish the turn.
To start an aerial turn, press A after the skater is in the air
off the edge of the ramp. Again, earn maximum points by starting
your turn early and waiting until the last moment to finish the turn.
To perform a hand plant, press and hold B just as the skater reaches
the top of the ramp. The skater plants his hands and flips the
board over his head. Wait to release the button until the board
arcs over and returns to the ramp. Earn maximum points by releasing
the button at the last second.
After falling, press A to get back to the top of the pipe. Press
A again to start down the pipe.
While your skater is at the bottom of the half pipe, steer your
skater left or right. Move the joypad to steer right, left to steer left.
*
*
Press A ----- *
to start *
Aerial turn
*|| ||
Hold B ---- *|| ||
to start *|| ||
Hand Plant *|| ||
\\ //
* \\ //
Press A * \\ //
to start ----* \\ //
Kick Turn * \\___________________________//
STRATEGY
It is important to build up the right amount of speed before trying
a stunt. Learn to use the joypad to kick as described above.
Above all, be sure to get plenty of practice on the half pipe.
This event takes experience to get the timing down just right.
SCORING
You score points for each stunt completed successfully. Your score
increases with the amount of risk you take. For example, if you
hold a turn until the last moment, you get more points than if
you pull out early when it is safer.
Some stunts are more difficult and earn higher scores than others.
Foot Bag
This is probably the most laid back event, but don't get too mellow.
It is not easy. The Foot Bag event is like juggling with your
feet. You have to keep a juggling bag in the air for one minute
and 30 seconds without using your hands. Success is all in the
timing. If you time your kicks correctly, you will keep the ball
high in the air, giving yourself time to gain extra points by
performing stunts. The highest score wins the event.
Hacking at the sack with your feet, knees, and head, you must make
as many kicks as you can before the time runs out. A timer in
the upper right corner indicates the amount of time remaining.
You get extra points for every stunt you perform.
Press A to kick the bag into the air and start the event.
Press B to attempt to trip the other player (in two player mode).
Press A again to kick again just before the falling bag reaches
your foot.
Move the joypad as indicated in the diagram below to control other
movements.
Jump
__
__( )_
Move Left ---(__( )__)--- Move Right
(__)
Turn Around
(About Face)
The game automatically chooses the best kick to do, based on the
position of the footbag when you press the button. Each kick
receives a different score based on its difficulty level. Hit
the bag with your head by pressing A or pressing the joypad up
when the bag is above the head. Catch the foot bag by kicking
and holding the button until the foot bag falls onto you. When
the foot bag hits the ground, move directly in front of it and
press A to resume play.
The right (red) score is your cumulative score tallied from the time
you last dropped the bag. The highest possible cumulative score is
1,000. If you drop the bag, the score is zeroed and you begin again.
The green score on the left is your total score. Each time you kick
the bag, your cumulative score is added to the total score. To
get a high score, it is vital that you do not drop the foot bag.
STRATEGY
The more complicated kicks and stunts you complete before time runs
out, the higher your score will be. You receive special points
for variety, so use as many different stunts as you can.
Outside kick to outside kick scores very high. Kicking from the
front is easier to control than from the back. Since there are
no knee kicks from the back, it's easy to lose control. Do difficult,
high scoring kicks until you get a good cumulative score. The
do safe, easy tricks like toe kicks to keep adding to your score.
Do wild stunts at the end when you have little to lose.
If things get too crowded in a two-player game, trip the other footbagger
by positioning your man just to the left of the other and pressing B.
SCORING
You earn points for each successful stunt or kick. More difficult
stunts, like turning aroun while the bag is in the air, earn higher
scores. If you do the same combination twice in a row, your score
for that combination doubles. Three in a row triples the score.
You get ten bonus points for turning around, hitting the bag
with your head, or catching the foot bag.
You get very few (if any) points for hitting the foot bag off your
toes. When you are facing away, you cannot kick the footbag off
the ground with your toes. You must move so the foot bag is exactly
between your heels, then move the joypad up to score a 40 point bonus.
If you keep your foot bag up when tripping the other player, you
earn 25 points.
Score an extra 50 points for hitting the seagull in the beak with
the footbag (but only in this game--be kind to the birdies in
the other events).
STUNTS
Here are some stunts to try by combining different kicks and moves:
Half Axle: Any two kicks with a half spin in between.
Full axle: Any two kicks with a full spin in between.
Horseshoe: Left back kick + right back kick.
Jester: Left or right jumping kick.
Double Arch: Left outside kick + right outside kick + left outside kick.
Doda: Left outside kick + head butt + right outside kick.
HIGH SCORE SCREENS
After each event, the screen displays the top three scores for each event.
If your score for the game you just completed is one of the top three,
it will appear highlighted on the screen.
CALIFORNIA SPOKEN HERE
AGGRO (a-gro) adj. if you are a daredevilly dude you will go "way
aggro," executing aggressive moves on the ramps and waves of California.
AWESOME (ah-sum) adj. awe-inspiring, as in "Scope out the awesome babe."
BIO (bi-o) adj. You must be superhuman with aggro moves to be known as bio.
DUDE (dyud) noun. buddy: can be used to express disbelief as in
"DUDE!" or surprise as in "DUDE!", or as a friendly greeting,
as in "Hey DUDE!" Say while laughing for an attention-getting
effect, i.e., "Duhuhuhude!"
GNARLY (narly) adj. mind-and-body-bendingly difficult. Waves, ramps,
and aggro moves can be gnarly. Then there are gnarly tests,
gnarly prom dates, gnarly curfews, etc.
LIKE (lik) prep. insert anywhere you like, like, in any sentence,
in, like, any context. used most effectively when upset: "It's,
like, geez..." Or the coolest way to use "like" is with "all"
(for more description) "It's, like--I'm all--Duuude you've
got sand in your jams."
LOCAL (lo-kol) noun. A person who livesnear the beach and usually
soends at least all of his time there, as opposed to a "Valley."
RADICAL (raa-di-cul) adj. 1. outrageous: "Radical moves, dude!"
2. cool: "It'd be, like, radical if you could cruise to the ramp
around 5 o'clock." Often shortened to "rad" when used with "totally."
STICK (stik) noun. a colorful fiberglass board used by surfers as
a means of riding on rapidly moving ridges of seawater. Sometimes
called a "surfboard."
TOTALLY (toh-tul-ly) adv. completely, entirely; something or someone
is totally awesome, radical, or aggro. In California, everything
is totally something. (companion word: see Tubular)
TUBULAR (tyu-byu-lar) adj. an adjective that came from the sea and
has evolved into an everyday term. Parties, concerts, and just
about everything else can be totally tubular. Its use is endangered
by the word "awesome." (companion word: see Totally)
VALLEY (val-leee) noun. 1. a freak of nature who spends his days
making a living, his nights in the shopping malls of the San Fernando
Valley, and his weekends crowding out the locals at the beach.
2. the ultimate slur: "Hey you VALLEY!"
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