Marauder
MARAUDER
A ONE PLAYER GAME FOR THE ATARI VIDEO COMPUTER SYSTEM OR SEARS TELE-GAMES USING
JOYSTICK CONTROLLERS
You've landed on an alien planet and penetrated the enemy base defended by armed attack
robots. Your mission is to find your way to the heart of the base and to destroy the power
center of the enemy's weapon system. Robots pursue you through halls and corridors, from
room to room, as their sensors detect your presence. They fire at you from all corners.
It's a race against time to find the power center as you shoot back, defending yourself
against the onslaught.
INSTRUCTIONS
Use your left joystick controller with this TIGERVISION game cartridge. Hold the
joystick with the red button to your upper left.
NOTE
Make sure the console unit is turned off when removing or plugging in the game
cartridge.
GAME SELECTION
Turn the console unit on. The game number will be displayed at the top of the TV
screen. See the game feature chart for the particular features associated with each game
number. Press the game select switch to select the desired game number.
STARTING THE GAME
When you are ready to play, press the game reset switch. The Marauder will be placed at
the right entrance to one of the six rooms of the enemy base. When the game reset switch
is released, four enemy robots will be placed randomly in the room. They will begin to
hunt you down. Be quick so they don't catch you.
JOYSTICK CONTROLLER ACTION
You can move the Marauder in eight different directions with your joystick: Up, Down,
Left, Right and Diagonally. Press the red button on the joystick and the Marauder will
fire a bullet in the idrection he is facing. If you press the red button again before the
bullet has hit something, the Marauder will immediately recall the bullet and fire again.
In this way you can produce a short range, rapid fire barrage.
GAME ACTION
BONUS GAUGE
A bonus guage is displayed at the bottom of the TV screen. You must find and destroy
the power center of the enemy base before this guage runs out. When the guage is running
low, warning beeps will sound. When you destroy the power center, the number of bonus
points remaining in the guage will be added to your score. The Marauder will be placed at
the right entrance of one of the other rooms in the base. The power center will be
repaired and the bonus guage will be started again.
EXTRA MEN
You start the game with three Marauders. When your third Marauder is killed, the game
is over. The number of Marauders remaining is displayed at the bottom left side of the TV
screen. Every second time you find and destroy the power center, you're awarded an extra
Marauder. Although you may earn many extra Marauders, a maximum of three will be
displayed.
ROBOTS
When you start the game, four enemy robots will be positioned in each of the six rooms
of the enemy base. The robots won't be visible when a wall lies between them and the
Marauder. So be careful, you may turn a corner and find yourslef face to face with one. If
you leave a particular room without killing all the robots in that room and then return
later, the robots you had left will still be there, though they will have moved around.
The power center room is an exception however. If you leave this room and then return, new
robots will be called in if necessary so there will always be four of them to defend the
power center.
MAGIC ARMOR
In some of the rooms you may find a flashing suit of magic armor. Like the robots, it
won't be visible to the Marauder if it's behind a wall, so you'll have to search for it.
The armor is impervious to the robots' bullets and with the armor on, the Marauder can
even crash into the robots and kill them. The magic armor only lasts a few seconds though,
then the Marauder will be vulnerable again.
GAME DIFFICULTY
There are four difficulty levels which determine the speed at which the robots shoot
and maneuver. Each leveel starts with four robots per room. When you destroy the power
center the first time, you play at the same level but with five robots per room. When you
destroy the power center a second time, you play with six robots per room. The next time,
you advance to the next difficulty level with four robots per room. Then five robots, then
six. This provides 12 combinations of difficulty based on the robot speed and numbers.
SCORING
The score is displayed at the upper left side of the TV screen, killing each robot adds
50 points to your score. The bonus guage starts at 3200 points and ocunts down at 20
points per "TICK". When you destroy the power center, the number of points
remaining in the bonus guage will be added to your score. At the end of each game, the
score for that game is displayed alternately with the highest score achieved during any
previous game.
NOTE:
The two difficulty of player skill switches are not used in this game. Game difficulty
is selected by using the game select switch. Also, the color/B&W switch is no used.
The colors used in the game were selected for good contrast when viewed on a B&W TV.
GAME FEATURE CHART
GAME NUMBER |
1 |
2 |
3 |
4 |
ROBOTS PER ROOM |
4
5
6 |
4
5
6 |
4
5
6 |
4
5
6 |
ROBOT SPEED |
SLOW |
MEDIUM |
FAST |
EXTRA FAST |
TIGERVISION tm
909 Orchard Mundelein, IL. 60060
� 1982 Tiger Electronic Toys, Inc.
ATARI� and Video Computer System are trademaerks of ATARI, Inc.
Tele-Game tm and Video Arcade� are trademarks of Sears, Roebuck and Co.
Marauder is trademark of On-Line Systems, Inc.
|