Space War
SPACE WAR
GAME PROGRAM TM INSTRUCTIONS
MODEL CX2604
ATARI
A Warner Communications Company
ATARI, INC., Consumer Division
1195 Borregas Ave., Sunnyvale, CA 94086
(c) 1978 ATARI, INC. C011402-04
Use your Joystick Controllers with this Game Program TM. Be sure
the Controllers are firmly connected to your Video Computer
System TM. See your Owner's Manual for details. Hold the
Controllers with the red button to your upper left towards the
television screen.
To prolong the life of your Atari Video Computer System and
protect the electronic components, the console should be OFF when
inserting or removing a Game Program.
CONTROLLER ACTION
THRUST
^
|
|
<----->
TURN | TURN
LEFT | RIGHT
v
HYPERSPACE
Just like learning to drive a car, it takes a bit of practice to
learn how to control your Star Ship during Space War and Space
Shuttle games. The following exercises will help you gain
proficiency in controlling your Star Ship. Game 14, a Space
Shuttle game, is an excellent practice field.
<--- TURN LEFT . TURN RIGHT ##### (COUNTER CLOCKWISE) ^ # \ (CLOCKWISE) \ ### / ### v \ ### ^ / ### v # / ##### '>
EXERCISE 1
After cycling to Game 14, push the Game Reset button. Push the
Joystick to the left; your Star Ship will rotate counter
clockwise
(left). Push the Joystick to the right; your Star Ship will
rotate clockwise (right). Practice rotating your Star Ship in
both directions. Notice how the Star Ship looks when it is each
position.
INCREASE SPEED SLOW SPEED
| |
DIRECTION V DIRECTION | DIRECTION
OF | OF | OF
TRAVEL | THRUST | TRAVEL
V V
##### #
### ###
### ###
# #####
| ^
| | DIRECTION
| ^ OF
V | THRUST
EXERCISE 2
Push the Game Reset button. By pushing the Joystick forward
(towards the television screen), give your Star Ship three quick
short bursts of "thrust". notice that your Star Ship is now
travelling in a forward motion towards the bottom of the
playfield. By turning the Star Ship either clockwise or counter
clockwise, turn the Star Ship so it is facing away from the
forward motion. Give the Star Ship thee short quick bursts of
thrust. Your Star Ship will slow almost to a stop. Push the Game
Reset and try again. Practice this exercise until you can stop
the Star Ship completely.
INCREASE SPEED
DIRECTION OF #
TRAVEL ###
--------->----->####---->
DIRECTION OF ###
THRUST #
SLOW SPEED
#
###
------>----->####<----<------ DIRECTION OF ### DIRECTION OF TRAVEL # THRUST
EXERCISE 3
Push the Game Reset button. Turn your Star Ship so it is facing to your right
and down (approximately 45 degrees). Give your Star Ship continuous "thrust"
until it is moving rapidly across the playfield. Alternate using horizontal
"thrust" and vertical "thrust" to bring the Star Ship to a near standstill
in the middle of the playfield. After mastering the above exercises, you
should be an experienced Star Ship captain, ready to do battle among the stars.
\ \ DIRECTION OF TRAVEL \ # \## ### #### ^ \ |
DIRECTION \ | OF THRUST # ### ### ##### # ###
<---#### DIRECTION ###\ OF THRUST # \ \
HANDICAP Difficulty Switches The left and right Difficulty switches must be in the "B" position during all Space
War games. In Space Shuttle games, slide the Difficulty switch "A" and you must exactly match your Star
Ship's velocity to the Space Module's velocity. In "B" position, your Star Ship does not have to travel
at the same speed to dock with the Space Module. SCORING During Space War games (1 through 7) you score
one point when your opponent's Star Ship explodes. A Star Ship will explode when: * A direct hit is made
by firing a missile. * The Star Ship collides with the Space Sun (games 4 and 5). * The Star Ship runs
out of fuel while in Hyperspace (games 2 through 7). * The Star Ship tries to enter Hyperspace when out
of fuel (games 2 through 7). In one and two-player Shuttle games (8 through 17) one point is scored each
time the Star Ship is successfully docked with the Space Module. You have ten minutes to score a maximum ten points.
SPACE GLOSSARY
Space Combat and Shuttle game playfields are characterized by
different "galaxy" variations. The following descriptions will
tell you what to expect when a game features any of these
variations. [Picture of the playfield.]
GALAXY BOUNDARY
In some galaxies your Star Ship cannot penetrate the playfield
boundaries and will instead bounce off the edges.
WARP DRIVE
Move your Star Ship off one edge of the Galaxy Boundary and it
will go into Warp Drive and reappear on the opposite side. For
example, move your Star Ship off the right edge and it will reappear on the left edge.
SPACE SUN
Fight the pull of gravity from the sun in the center of the
Space Galaxy. In some games your Star Ship will explode from
exposure to the extreme heat and reset to the starting position.
HYPERSPACE
Pull your Joystick towards you. Your Star Ship goes into Hyperspace
and becomes invisible. When in Hyperspace, your Star Ship uses more
fuel. It is impossible to be hit by your opponents missiles or to
collide with the Space Sun while in Hyperspace. To make your Star
Ship drop out of Hyperspace and reappear, pull the Joystick towards you.
STARBASE
Make contact with the Starbase at the center of the galaxy to refuel
and resupply your missiles. Your missile and fuel gauges at the top
of the playfield will reflect resupplies as your Star Ship resets to the starting point.
SPACE WAR GAMES
You and your opponent blast off into space. Each player controls one Star Ship with the Joystick Controller.
The object is to score points by shooting your opponent's Star Ship with missiles fired by the red button
on your Joystick Controller. Aim the nose of your Star Ship in the direction you want to fire. Space War
games last ten minutes or until one player scores ten points. Player's scores appear at the top of the
playfield and are color coordinated with the Star Ships. The two lines to the right of your score refer to
fuel and missile supply. The top line is the fuel gauge; the bottom line is the amount of missiles remaining.
Each player begins with eight missiles. Once the arsenal is depleted, the game will automatically reset each
player with eight more missiles ONLY when both players are out of missiles. In most War games, fuel cannot be
resupplied. In games 6 and 7, players can refuel and resupply missiles by docking with the Starbase. Fuel is
used by adding "thrust" to your Star Ship or by putting your Ship into Hyperspace.
GAME 1
It's war in space as two players attempt to score 10 points
first. You have Galaxy boundaries in this game.
GAME 2
Engage in combat in a galaxy which features Galaxy Boundaries and Hyperspace.
GAME 3
Oppose your space opponent in a galaxy which has Warp Drive.
Use Hyperspace as a defensive move.
GAME 4
The Space Sun in the center of the galaxy exerts gravity during combat.
Avoid your opponent or collision with the Space Sun by using Hyperspace.
You also fight within Galaxy Boundaries.
GAME 5
The Space Sun, Warp Drive, and Hyperspace are the features of the galaxy playfield.
GAME 6
You can refuel and receive more missiles at any time during this game.
Steer your Star Ship to the Starbase. This galaxy also features Galaxy Boundaries and Hyperspace.
GAME 7
Steer your Star Ship to the Starbase at any time during the game to
refuel or receive more missiles. This galaxy also features Warp Drive and Hyperspace.
SPACE SHUTTLE GAMES
If you have mastered the exercises, you are ready to try Space Shuttle. Connect your Star Ship with the Space Module to score.
Recommended strategy is to first match your Star Ship's speed to the Space Module's speed. Then slowly maneuver your Star
Ship towards the Space Module. During Shuttle games the Star Ships have an unlimited supply of fuel. In one-player
games, you control one Star Ship with the left Joystick Controller and compete against the clock. You have ten minutes
to score a maximum ten points. During two-player games each player maneuvers his Star Ship to score. In two-player games
with two Space Modules, the target Space Module will be the same color as your Star Ship. First player to score ten points
or the most points in ten minutes wins.
2-PLAYER GAMES
GAME 8
Two players each control one Star Ship and attempt to connect with the
Module which is color coordinated with the Ship. Warp Drive is present in this galaxy.
GAME 9
Two players each control one Star Ship and compete to connect with the
same Space Module. This galaxy features Warp Drive. GAME 10 Each player
controls a Star Ship and attempts to connect with a color coordinated
Space Module. This galaxy has a Space Sun and Galaxy Boundaries.
GAME 12
Galaxy Boundaries characterize this galaxy. Each player controls a Star
Ship and attempts to connect to the same Space Module.
GAME 13
Each player controls a Star Ship and attempts to connect with the Space
Module that is color coordinated to the Star Ship. Galaxy boundaries are featured.
1-PLAYER GAMES
GAME 14
One player controls a Star Ship and attempts to connect with the Space Module.
This galaxy features Warp Drive.
GAME 15
A Space Sun and Warp Drive characterize this space galaxy. One player
steers the Star Ship to connect with the Space Module.
GAME 16
One player controls a Star Ship and attempts to dock it with the Space
Module. Galaxy Boundaries characterize this playfield.
GAME 17
A Space Sun and Galaxy Boundaries could affect one player's strategy to
connect the Star Ship with the Space Module.
SPACE WAR STRATEGY TIPS
After you master controlling your Star Ship, you're ready to develop game strategy. The
following tips should help you begin your competitive strategy for Space Shuttle and Space War games.
SPACE WAR
* Change your Star Ship's position as soon as the game is in the Start position. The
initial location of the Star Ships makes it easier for players to score a direct hit.
* Keep close surveillance on your opponent's missile supply gauge. Plan your shots
so that your opponent deletes his missile supply first, leaving no defense against your missiles.
* Note that missile supplies are automatically replenished only when BOTH players
have used all their missiles. Use this feature to you advantage when these three variables occur at once:
* Your opponent has no remaining missiles.
* You have remaining missiles.
* You are playing in a galaxy with a Starbase.
Leave your opponent without a chance for resupplying missiles by obtaining all of
your missiles at the Starbase BEFORE your supplies are completely depleted.
SPACE SHUTTLE
* The easiest way to match you Star Ship's speed with the Space Module speed it to first,
stop your ship. Point it in the DIRECTION the module is travelling. Apply thrust until the
Star Ship and the Space Module are moving at the same speed. Then move
the Star Ship towards the Space Module.
* To efficiently make your Star Ship contact the Module:
* Your Star Ship must travel at the same speed as the Space Module.
* Your Star Ship must travel in the same direction as the Space Module.
Now point your Ship at the Module and apply thrust.
SPACE WAR / 1 2 3 4 5 6 7 | 8 9 10 11 12 13 14 15 16 17 .
---------------------+-----------------------------
No. of Players | 2 2 2 2 2 2 2 | 2 2 2 2 2 2 1 1 1 1
Single Module | | X X X X X X
Galaxy Boundary | X X X X | X X X X X
Warp Drive | X X X | X X X X X
Space Sun | X X | X X X X
Hyperspace | X X X X X X |
Starbase | X X |
This document obtained from the History of Home Video Games Homepage,
�1997-1998 by Greg Chance
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