Star Raiders
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STAR RAIDERS atari game program instructions CX2660
4 skill levels survivial information for one player
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TABLE OF CONTENTS
1. DESTROY THE KRYLONS, AVENGE THE DOOMED PLANET!
2. GAME PLAY
3. USING THE CONTROLLER
4. CONSOLE CONTROLS
5. RATING
6. MISSION SCORE CARD
7. SURVIVAL INFORMATION
8. GAME SELECT MATRIX
9. SCORECARD
1. DESTROY THE KRYLONS... AVENGE THE DOOMED PLANET!
With Commander Champion and Li San O'Rourke in the Star Fighter,
you're on the tail of the Krylon invaders. You've taken an oath
to destroy the Krylons and avenge the Doomed Planet.
Through interstellar space you hyperwarp faster than the speed
of light, past uncharted stars and planets in an unexplored
parallel universe. Watch out! You nearly collided wit an
asteroid. Run into an asteroid at this speed, and POW! you're
space dust. Good thing the Star Fighter's protective shields
are on.
Check the Krylons' position on your Galactic Map. Looks like
they're heading for your starbase. Given half a chance they'll
destroy it to keep you from recharging and repairing the Star
Fighter. Their ships are fast, but you can hyperwarp anywhere n
the galaxy in an instant... if your energy supply holds out.
It's a duel to the death. Will you succeed in destroying the
Krylons before they wipe out the starbase? Will the Star
Fighter perish like the Doomed Planet? Or will you complete
your mission and return a hero?
2. GAME PLAY
Your first mission is to destroy all Krylon warships and save
the starbase. Failing that, you must wipe out all Krylon ships
before the Star Fighter is destroyed. If you run out of energy
or take a hit with your protective shields off, the Star Fighter
blows up, Krylon takes over the galaxy, and the game ends. If
you complete your mission and destroy all the Krylons, the ATARI
FORCE computer evaluates your performance and assigns you a new
rank, based on:
* Mission skill level
* Amount of energy remaining
* Number of visits to the starbase for energy and repairs
Mission Skill Level and Energy are shown on the Control Panel
(Figure 1) at the start of a game. T10 means that at Skill Level 10,
there are 10 targets. The higher the skill level, the more targets,
and the harder it is to survive. Start at level 10 and work your way
up to 40. See Section 6 for descriptions of the mission skill levels.
NOTE: Once the game starts, the T counter keeps track of targets
remaining.
[Figure 1 - Forward View and Control Panel (The Target Marker is
shown to be at the center of the screen. Energy Remaining is
shown to be at the bottom left of the screen as E400. Skill
Level & Targets Remaining is at bottom center as T10)]
The higher the skill level, the more energy units you start with. If
you run low on energy, you can recharge at the starbase, assuming
Krylon hasn't destroyed it and you have enough energy to get there.
See ENERGY for additional information.
HOW TO PLAY
Press GAME RESET to display the forward view from the front of
the Star Fighter (Figure 1). The computer signals game start
with three tones and automatically turns on the protective
shields and Attack Computer.
Shields keep the Star Fighter from being destroyed by Krylon photon
torpedoes and asteroids, but they do not protect it against damage.
NOTE: When shields are on, space appears blue; when they are off, space
appears black. When the Attack Computer is on, the Target Marker
appears in the middle of the screen (Figure 1). If your shields and
Attack Computer are not on, move both DIFFICULTLY switches to B.
Now press the GAL MAP button on the Video Touch Pad(tm) (Key 2) to
display the Galactic Map (figure 2).
GALACTIC MAP
Each square on the Galactic Map represents a sector of interstellar
space. The map shows you:
@@@@@@@
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@@@@@@@ Sector occupied by Krylon fighters (red wing*)
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@@@ @@@
@ @@ @
@ @ @ @
@ @ Location of starbase (atom)
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@ @ @ @
@ @@ @
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@@@@@@@@@ Star Fighter's current position (blue bar)
@@@@@@@@@
@@@@@@@@@ Star Fighter's new position (red bar)
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*Note: Colors may vary, depending on your television control settings.
[Figure 2 - Galactic Map (Omited)]
Using your Joystick, move the red bar to the sector occupied by the
Krylons. (Joystick operation is explained in Section 3.) Now press the
HYPERWARP button on the Video Touch Pad (key 3) to engage your
hyperwarp engines. Note that the blue bar (your current position)
joins the red bar (new postion) when you engage your hyperwarp engines.
When hyperwarp is completed, the screen flashes red and the red alert
sounds to warn you that the Star Fighter has entered enemy territory.
NOTE: Red alert also sounds when the enemy moves into a sector you are
occupying.
When you hear the red alert, press the FORE VIEW button (key 1) to
return to the forward view (Figure 1). Be prepared to engage the
Krylons in battle.
KRYLON PROFILES
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@ @ @@@@@@
@ @@@@@ @ @@@@@ @@@@@@@@@@
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@ @@@@@ @ @@ @@ @@@@@@@@@@
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@ @ @ @ @@
Cruisers Fighters Basestars
All three ships are designed for high-speed attacks and are more
maneuverable than the Star Fighter. Fighters and cruisers do not have
protective shields; they can be destroyed with one hit. Basestars are
protected by shields and can only be destroyed at close range. All
Krylon ships carry deadly photon torpedoes capable of seriously
damaging the Star Fighter. At Skill Levels 30 and 40, Krylon pilots
are especially good shots.
ENGAGING THE ENEMY
When the enemy is visible in the forward view, the computer emits three
short tones. Lock on your photon torpedoes (see ATTACK COMPUTER), and
press the red button on your joystick to fire them. The Star Fighter
is equipped with twin torpedo tubes on the port and starboard sides.
When the torpedoes are locked on, both tubes fire; otherwise only one
tube fires.
NOTE: To hit targets at close range, aim below the Target Marker. See
Section 7, SURVIVAL INFORMATION, for details.
ATTACK COMPUTER
The Attack Computer consists of the Control Panel, the Target Marker,
and the Attack Computer Display (Figure 3).
The color of the Control Panel indicates the postion and range of the
target:
RED Behind you
GREEN In front and out of range
BLUE Visible and within range
If the Control Panel turns BLACK, the computer is damaged(see DAMAGE).
The Attack Computer Display tracks targets and locks on the photon
torpedoes. The computer tracks two targets at a time. The dots shown
in Figure 3 indicate the targets. Line up a dot in the center of the
display to lock on the photon torpedoes.
When lock-on occurs, the Target Marker changes from blue to red and the
computer emits a short high-pitched tone. This is the best time to
fire your photon torpedoes.
[Figure 3 - Photon Torpedoes Locked On (Shows the Attack Computer
Display to be at the lower right part of the screen with target as
dots. The dots corespond to the enemy Krylons on the screen.)]
FOLLOWING THE ENEMY
Krylons move toward the starbase at a steady rate. The more ships
there are the slower they move. At T10 the Krylons move one sector
approximately every 30 seconds; at T40 they move a sector approximately
every 70 seconds. Unless you engage the hyperwarp engines, the Star
Fighter follows the Krylons at the rate of one sector every 7 or 8
seconds.
When the Target Market (<-actual atari typo!) turns blue and
the Control Panel remains green, it's a sure sign the enemy has
moved on. Check the Galactic Map and move the red bar into the
new Krylon target sector. NOTE: No red alert sounds when you
enter a target sector without hyperwarping.
STARBASE OCCUPIED
The Krylons will destroy the starbase 30 seconds after they
occupy it, unless you succeed in wiping them out. The computer
indicates starbase destroyed with the same three tones that
signal game start and end of game. After the base is destroyed,
continue firing photon torpedoes at Krylons until you wipe them
all out and complete your mission or the Star Fighter blows
up.
ASTEROID BELT
When only one Krylon target remains, the Star Fighter plunges
into an asteroid belt. Asteroids can be as damaging as photon
torpedoes. Either maneuver around them or destroy them with your
photon torpedoes. @@@@@@ @@@@@ @@@ @@@@@@@@@@@@ @@@ @@@@@@@
Asteroid @@@@@@@ @@@ @@@@@@@@@@ @@@@@@
ENERGY
Every operation of
the Star Fighter uses energy, as shown in the following table:
Hyperwarp (sectors jumped) Energy Drain (units) 1 20 2 50 3 70 4
100 5 120 6 150 Star Fighter Equipment or Sustained Hit Energy
Drain (units) Life Support System & Engines (always on) .5
per second Attack Computer On .5 per second Shields On 1 per
second Photon Torpedo Fired 1 Torpedo or Asteroid Hits Ship 10
HYPERWARP
The further you hyperwarp, the more energy it
takes. If you have a choice, a series of small jumps to a
destination is better than one long jump. At mission levels 10
and 20, the computer prevents you from hyperwarping when your
energy supply is insufficient. At levels 30 and 40, always check
the energy gauge on the Control Panel (see Figure 1) to be sure
you have enough energy to make the jump. If you run out of
energy during the hyperwarp, the Star Fighter will blow
up. Section 7, SURVIVAL INFORMATION, has some tips on conserving
energy.
LOW-ENERGY SIGNAL
When energy falls below 100 units, the
computer automatically shuts off the Target Marker. Hyperwarp th
the starbase and recharge immediately, if you have the energy to
make it. keep an eye on your energy gauge and never allow it to
fall below the level required to hyperwarp to the
starbase.
RECHARGING
While the Star Fighter is recharging, the
screen flashes. When the ship is fully recharged, COMPLETE
appears at the bottom of the screen (Figure 4). After
recharging, enter the Krylon target sector and continue
fighting. WARNING! Recharging more than 7 times depletes the
starbase and causes it to explode. [Figure 4. Recharging
Completed (Shows Galactic Map with the word Complete in red at
the bottom of the screen.)] DAMAGE Damaged or destroyed
equipment is indicated on the Control Panel (Figure 5). One vist
to the starbase repairs all damage. [Figure 5 Damage
Control(Shows the Control Panel with a letter, C, inbetween E105
and T30, indicating the Damage to the Star Fighter)] P="Photons"
Green Letter O.K. E="Engines" Yellow Letter Damaged S="Shields"
Red Letter Destroyed C="Attack" Computer
DAMAGE REFERENCE TABLE
Equipment Damaged Destroyed Photons Only one tube fires Tube
fires intermittently. when torpedoes locked on. Engines Somewhat
difficult to Difficult to steer; engines steer; engine
louder. "missing" sounds. Shields Flicker on and off. No
shields; space appears black. Computer Control Panel turns
Target marker flickers; no black; no audio lock-on; no
horizontal track- warnings. ing. WARNING! If the Star Fighter is
hit when its shields have flickered off, it will be
destroyed. Repair damaged shields immediately. If you can't make
it to the starbase, good luck!
3. USING THE CONTROLLER
Use your
Joystick Controller and Video Touch Pad with this ATARI Game
Program cartridge. Plug the Video Touch Pad firmly into the
RIGHT CONTROLLER jack at the back of your Video Computer System
game. Plug the Joystick Controller into the LEFT CONTROLLER
jack. Hold the Joystick with the red button to your upper left,
toward the television screen. See section 3 of your owner's
manual for further details.
JOYSTICK MOVES
Up | \ | / Left O
Right / | \ | Down [Figure 6 Cursor Control (Red Bar)] Use your
Joystick Controller to move the cursor (Red Bar) around the
Galactic Map (Figure 6) and maneuver your Star Fighter (figure
7). Press the red button to fire photon torpedoes. Dive | Port \
| / Starboard (Left) O (Right) Turn / | \ Turn | Climb [Figure 7
Star Fighter Control]
VIDEO TOUCH PAD
[Figure 8 Video Touch
Pad(omited)] A STAR RAIDERS(tm) overlay is provided for the
Video Touch Pad. Slip the overlay tabs into the slots provided
on the Video Touch Pad. FOREVIEW (key 1): Selects the forward
view from the Star Fighter's front space window (see Figure1 in
Section 2). GAL MAP (key 2): Selects the Galactic Map (see
Figure 2 in Section 2). HYPERWARP (key 3): Engages hyperwarp
engines to transport your Star Fighter instantly into another
sector of the Glactic Map (see Section 2). COMPUTER ON/OFF (key
4): Functions only when left DIFFICULTLY switch is set to
A. Press to turn on; press again to turn off. SHIELDS ON/OFF
(key 5): Functions only whrn right DIFFICULTLY switch is set to
A. Press to turn on; press again to turn off.
4. CONSOLE CONTROLS GAME SELECT
Press down the GAME SELECT switch to select the mission skill
level: T10="Skill" Level 10 with 10 targets T20="Skill" Level 20
with 20 targets T30="Skill" Level 30 with 30 targets T40="Skill"
Level 40 with 40 targets The skill level appears in the center
of the Control Panel (Figure 1). See Section 6 for descriptions
of the mission skill levels. GAME RESET Press down the GAME
RESET switch to start your mission. Also use this switch to
start a new mission at the same skill level.
DIFFICULTLY SWITCHES
Left Switch A Attack Computer off. Controlled from
Video Touch Pad. B Attack Computer on. Controlled by
computer. Right Switch A Shields off. Controlled from Video
Touch Pad. B Shields on. Controlled by computer. Turning off the
shields and Attack Computer saves energy. However, if the Star
Fighter is hit when its shields are off, it will be blasted to
space dust. See Section 7, SURVIVAL INFORMATION, for some
practical ways to use the shields and Attack Computer on/off
options.
5. RATING The ATARI FORCE
computer rates your performance and assigns you a rank and class
when you complete your mission by destroying all the Krylon
targets. Rating Rank Class (Per Rank) 0 Cook | 1 Scout | 2 Pilot
| 3 Ace | Each rank has five classes. 4 Eagle | Class 5 is
lowest, Class 1 is 5 Star | highest. 6 Nova | 7+ ? (mystery
rank) | You are rated according to the following formula:
RANK="M" + (energy remaining/100) (Number of Starbase Visits/2)
where M is a mission factor based on the mission skill level: M
Skill Level 0 10 0.5 20 1.0 30 2.0 40 NOTE: Number of Starbase
Visits will not be divided by 2 if you visit the starbase more
than 6 times. The Control Panel displays your new rank (Figure
9) alternately with the energy remaining data. [Figure 9 New
Rank (Shows Rank (SCOUT 4) at bottom of screen)] Rank
corresponds to skill level as follows: 10 Cook to Pilot 1 20 Ace
5 to Ace 1 30 Eagle 5 to Eagle 1 40 Star 5 to Mystery Rank Any
time your new rating (promotion or demotion) puts you on a
different skill level, use the GAME SELECT switch to change the
skill level (see Section 4, CONSOLE CONTROLS).
6. MISSION SKILL LEVELS
SKILL LEVEL 10 * 10 targets; 400 energy units * Computer
prevents hyperwarping when fuel is insufficient. * Krylon ships
and the starbase are always on opposite sides of the Galactic
Map at the start of a mission. * Krylon photon torpedoes are not
very accurate. Light damage if any. SKILL LEVEL 20 * 20 targets;
600 energy units * Computer prevents hyperwarping when fuel is
insufficient. * Krylon ships and the starbase are on opposite
sides of the Galactic Map at the start of a mission. * Krylon
photon torpedoes are fast and accurate. Expect heavy
damage. SKILL LEVEL 30 * 30 targets; 800 energy units * Check
energy gauge before hyperwarping. * Krylon ships and the
starbase can be anywhere on the Galactic Map at the start of a
mission. * Krylon photon torpedoes are fast and accurate. Expect
heavy damage. * Recommended for advanced Star Fighter
pilots. SKILL LEVEL 40 * 40 targets; 900 energy units * Check
energy gauge before hyperwarping. * Krylon ships and the
starbase can be anywhere on the Galactic Map at the start of a
mission. * Enemy torpedoes are deadly. Expect heavy damage. *
Recommended for expert Star Fighter pilots only.
7. SURVIVAL INFORMATION
[Figure 10 Most Effective Firing Range for Close
Targets (Shows the Effective Firing Range to be a semi circle
radiating from the Control Panel to the Target Marker. Also, two
enemy ships are shown to be within this range.)] EFFECTIVE
FIRING RANGE Your target marker is adjusted to show where photon
torpedoes converge at infinity. Don't expect to hit a target
lined up in the target marker unless it is very far away (a
small dot). When targets are closer lower your aim. Figure 10
shows the most effective firing range for targets the same size
as photon torpedoes. Pull back on the Joystick to bring the
targets into firing range.
RECHARGING IN STARBASE SECTOR
If energy runs low while you're fighting in the starbase sector,
make one hyper warp jump out of the starbase sector and
immediately recharge.
CONSERVE ENERGY
Turning off the Attack Computer and shields while hyperwarping
or changing sectors saves 1.5 energy units per second. The
energy saved might be enough for you to reach the star base and
recharge. Don't forget to turn your shields and computer back on
before entering the target sector. (See VIDEO TOUCH PAD in
Section 3 for use of the shields and Attack Computer on/off
options.)
8. GAME SELECT MATRIX
Skill Level 10 20 30 40 Hyperwarp Computer Computer
Pilot(check Pilot(check Control energy gauge) energy gauge)
Kylon/Starbase Opposite Opposite Anywhere on Anywhere on
Positions at sides of sides of Galactic Map Galactic Map Game
Start Gal. Map Gal. Map Krylon Not very Fairly Very Deadly
Torpedoes accurate accurate accurate Starship None to Fairly
Heavy Heavy Damage light heavy Rank vs. Cook to Ace 5 to Eagle 5
to Star 5 to Skill Level Pilot 1 Ace 1 Eagle 1 Mystery Rank
9. SCORECARD
GAME SKILL NAME NUMBER LEVEL RANK AND CLASS
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This document obtained from the History of Home Video Games
Homepage, �1997-1998 by Greg Chance
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