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BUCK ROGERS: PLANET OF ZOOM
BY SEGA
For the ATARI 5200 Game System
BUCK ROGERS: PLANET OF ZOOM
Official Arcade Version
SEGA VIDEO GAME CARTRIDGE
It's the 25th century. You are Buck Rogers fighting the battle of
Planet Zoom. This is a race against death! Your Ultimate and most
powerful enemy is the deadly MOTHER SHIP!
There are five levels of increasing difficulty--each with four rounds
of challenging space combat. Before you meet the MOTHER SHIP, your
pilot skills and nerve are tested against zapping ELECTRON POSTS,
ALIEN SAUCERS and smashing SPACE HOPPERS. This is a battle of speed,
accuracy and endurance. Your fuel consumption is crucial to your
survival. If you deplete your fuel you crash into the surface of
Planet Zoom, destroying any one of your three battle ships. The
faster you fly, the less fuel you burn. You receive a full tank of
fuel if you destroy the MOTHER SHIP. Be agressive but don't be
reckless. This is "do or die" cosmic combat and it's the MOTHER SHIP
or YOU!
USING YOUR CONTROLLERS
You'll begin your battle with a fleet of three fighterships that you
navigate one at a time above the surface of Planet Zoom and into
space. Use your joystick to control them. Press the "START" key or
fire button to start the game.
JOYSTICK CONTROL. Pushing your joystick forward will elevate your
fightership. When it has reached maximum elevation, the forward
position will increase speed of flight.
Pulling the joystick back brings your ship lower until it skims the
surface of Planet Zoom. Keeping the joystick pulled back will bring
your ship to its minimum speed. The minimum speed increases with each
level of difficulty.
Pushing your joystick to the right will turn your ship to the right.
Pushing your joystick to the left will turn your ship to the left. If
the joystick is angled up or down while turning right or left, your
ship will fly at that angle.
Push your fire button repeatedly for rapid fire. Keep button
depressed for steady fire.
Push pause button to freeze game.
Push reset button to go to title.
HOW TO PLAY
The object of the game is to destroy the MOTHER SHIP before the MOTHER
SHIP and its deadly Electron Posts, Saucers and Space Hoppers destroy
YOU!
THE SCREEN. Your screen shows the view as you skim over the surface
of Planet Zoom. In the distance are mountain and beyond them,
outerspace and your battle with the MOTHER SHIP.
The upper edge of your screen shows your score. Below your score is
your fuel gauge. Your fuel is depleted slower the faster your
travel. Your fuel gauge changes color to indicate fuel level:
GREEN . . . . . . . . .More than 1/3 of a tank
YELLOW. . . . . . . . .Between 1/3 and 1/8 of a tank
FLASHING RED. . . . . .Less than 1/8 of a tank
When your fuel is depleted, your ship will collide into the surface of
Planet Zoom, destroying that ship. If that was your last ship, the
game is over. If you run out of fuel before reaching the next round,
you return to the first round of that level minus one ship.
Below your fuel gauge is your enemy/obstacle display indicating the
number of Alien Saucers or Space Hoppers to be destroyed or the number
of Electron Posts to be passed through.
The surface of Planet Zoom changes color as your battle takes you to
more treacherous terrain with each level.
GAME PLAY. Now you are ready to do battle on Planet Zoom. The game
is divided into five skill levels. Each level is made up of four
rounds of battle. Each round you encounter a different combination of
enemies and aliens. The combinations get more difficult as you
advance through each round of every level:
LEVEL 1: BLUE
ROUND 1--10 Electron Posts
ROUND 2--15 Electron Posts and/or Alien
Saucers
ROUND 3--20 Electron Posts, Alien Saucers
and/or Space Hoppers
ROUND 4--The MOTHER SHIP and saucers
LEVEL 2: BLUE/YELLOW
ROUND 1--15 Electron Posts firing forward
(after round 1 Electron
Posts fire to the outside)
ROUND 2--20 Electron Posts and/or Alien
Saucers
ROUND 3--25 Electron Posts, Alien Saucers
and/or firing Space Hoppers
ROUND 4--The MOTHER SHIP with Alien
Saucers
LEVEL 3: GREEN/YELLOW
ROUND 1--20 Electron Posts
ROUND 2--25 Electron Posts and/or Alien
Saucers
ROUND 3--30 Electron Posts, Alien Saucers
and firing Space Hoppers
ROUND 4--The MOTHER SHIP with Alien Saucers
LEVEL 4: NIGHT FLIGHT GRAY
ROUND 1--25 Electron Posts with Alien Saucers
ROUND 2--30 Electron Posts, Alien Saucers and
firing Space Hoppers
ROUND 3--35 non-friring Electron Posts, Alien
Saucers and firing Space Hoppers
ROUND 4--The MOTHER SHIP with Alien Saucers
LEVEL 5: DARK GREEN
ROUND 1--30 Electron Posts with Alien Saucers
ROUND 2--35 Electron Posts, Alien Saucers and
firing Space Hoppers
ROUND 3--40 Electron Posts, Alien Saucers and
firing Space Hoppers
ROUND 4--The MOTHER SHIP with Alien Saucers
The numbers of Electron Posts, Alien Saucers and Space Hoppers
indicates the combined total of enemies and aliens you must destroy or
Electron Posts you must pass through. Your screen will show no more
than 19 enemies or aliens to be destroyed.
ENEMIES AND ALIENS
_|_ Electron Posts--explode on impact. After
level one they fire
_|_ Electron Pulsars toward the outside. With
each level they are spaced closer together.
_|_
___ Alien Saucers--will explode on impact and
<___> fly by with greater speed and frequency
as levels of difficulty increase.
[~] Space Hoppers--will explode on impact with
/|\ your ship. After round 1 they will fire at
||| your ship. As levels of difficulty
increases, Space Hoppers will appear with
greater speed and frequency.
The Mother Ship--This is your greatest challenge. Her destruction is
your greatest victory. No enemy is more cunning or powerful. The
front is blue and the back is yellow. The MOTHER SHIP can be
destroyed only by hitting it dead center. Any other shots will
ricochet off and may destroy you! As it approaches, the MOTHER SHIP
will fire at you.
SCORING
Alien Saucers . . . . 200 points
Space Hopper. . . . . 300 points
Electron Posts. . . . 500 points
The MOTHER SHIPS. . . 20,000 points plus full
load of fuel Every 20,000
points you receive an
additional fightership.
STRATEGIC TIPS
* Fly as fast as you can without crashing. The faster you fly, the
less fuel you consume. You receive added points for added speed.
* If you fly outside the Electron Posts after level 1, you are likely
to be hit by Electron Pulsars.
* You are more vulnerable to attack by Alien Saucers when flying low.
* Saucers are more vulnerable as they fly past from behind.
* Enemies appear in waves. Try to determine the rhythm of the waves.
* Be aggressive--if you're not, you'll use your fuel before you
encounter with the MOTHER SHIP.
* Don't be reckless--your fightership steers with super-sensitive
response.
* Over-steering may cause you to collide with Electron Posts, Alien
Saucers or Space Hoppers.
Copyright (C) 1983 SEGA ENTERPRISES INC.
BUCK ROGERS is a trademark of The Dille Family
Trust.
ATARI and 5200 are trademarks of Atari, Inc.
7001-00502
END
Typed by Jeffry Johnston
for Atari Gaming Headquarters
Used with permission from Atari Gaming Headquarters
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