FROGGER
BY PARKER BROTHERS
Leapin' Frogger! Home may look like it's only a hop, skip, and a
jump away, but looks can be deceiving. First, there's a dangerous
highway to hop across. Then there's a raging river to leap, full of
tricky diving turtles and frog-eating creatures. How's Frogger going
to get home safely? By letting YOU guide him through his perilous
journey!
OBJECT
The object of the game is to hope as many frogs to safety as you
can -- and to score the most points along the way!
SETTING THE CONSOLE CONTROLS
1. Make sure the cartridge is placed firmly into the cartridge slot.
Then plug one or two hand-held controllers into controller jacks
labeled "1" and "2." Use the controller in the "1" jack for a
one-player game.
2. Press the OFF/ON switch to ON.
3. Place a keypad overlay onto each keypad, as shown in the
illustration, then select the game options you desire:
* Press down the "1-2 PLAYER" button (keypad button "#") to
choose a 1- or 2-player game. You'll see "2 UP" on the bottom
center of the screen to indicate a 2-player game.
* Press down the FAST/SLOW button (keypad button "*") to choose
the speed of the game -- slow or fast. The speed is indicated
in the upper left-hand corner of the screen.
* Press down the JOYSTICK/KEYPAD button (keypad button "O" to
choose whether you'll play with the joystick or the keypad.
You'll see your choice indicated next to the speed at the top
of the screen.
4. Press down the START or RESET button on the controller on the "1"
jack to begin play.
USING THE KEYPAD OR JOYSTICK
Keypad: Using four keypad buttons to control the direction of
Frogger's movement. Press button #2 to hop Frogger forward, button
#8 to hop Frogger backward, button #4 to hop Frogger left, and button
#6 to hop Frogger right.
Joystick: Use the joystick to turn Frogger in the direction you wish
him to hop. Then press AND COMPLETELY RELEASE the lower fire button
on the side of the controller to hop Frogger once in that direction.
Note: The frantic pace of Frogger may leave you breathless, but
don't try to catch your breath with the PAUSE button. There's no
stopping the fast-paced action of the game!
PLAYING
This illustration shows the journey Frogger has to make -- from the
grass to the home bay.
You'll start the game with 5 frogs. The first frog is shown on the
grass below the traffic. The remaining frogs are shown on the upper
right-hand corner of the screen.
TIME BAND
You have only a limited amount of time to move your frogs from the
grass and into a home bay.
Time is monitored by the time band, and line located next to the word
"TIME" at the bottom of the screen. You have approximately 30
seconds to move each frog home. When you have only a short amount
of time left, you'll hear a warning sound and see the word "TIME" and
the time band change colors. If you run out of time before you get
a frog hom, you'll hear a "splat" sound and see a skull and
crossbones symbol on the spot where the frog was when the time ran
out.
FROM GRASS TO SIDEWALK
Your frogs start on the grass, facing four lanes of traffic. As soon
as the music starts to play, the time band starts to move -- so start
your frog hopping!
Try to get through the lanes of traffic to the sidewalk. Traffic
travels in alternating directions and at different speeds, so be
careful. Your frog will get "splatted" if he touches any part of a
vehicle or is run over!
FROM SIDEWALK TO RIVER
Because the current in the river is too strong, your frogs have to
hop onto objects on the river to get to their home. There are three
different objects your frogs can use:
1. Logs: Your frog can hop from side to side on a log; h can also
jump forward and backward onto another floating object. But he
can't jump onto another floating object from the left or right
off a log.
2. Turtles: Your frog can hop onto a turtle's back, as well as
between a group of two or three of thm. He can jump forward or
backward from a turtle onto another floating object. But he
can't jump onto another floating object from the left or right
off either of the end turtles.
3. Diving Turtles: These tricky turtles can float on the water and
dive under the water! It's okay to jump your frog onto the back
of a partially submerged turtle. However, be prepared to hop
onto another object fast before the turtle dives!
While crossing a river, here are some other things to watch for:
1. Pink Frog: Occassionally, you'll see a pink "lady" frog on a log.
Hope your frog onto her to pick her up. Now try to get her --
and your frog -- home to safety. When you do, you'll see the
amount of bonus points you earned in white numerals in the home
bay.
2. Alligators: It's safe for your frog to jump onto an alligator's
back, but your frog's a goner if he jumps onto the alligator's
jaws!
3. Snakes: Snakes will appear on the sidewalk and logs as the game
gets more difficult. It's safe for your frog to jump onto a
snake's body, but not onto a snake's head.
FROM RIVER TO HOME BAY
Successfully hop a frog into a home bay, and he's home safe and
sound! You score points each time you bring a frog home, and you'll
get extra points every time you bring five frogs home.
When leaping a frog into a home bay, here are some things to watch
for:
1. Jumping Home: Hop your frog into a home bay when he's DIRECTLY
in front of it. If your frog hits any part of the shrubbery on
the sides of the home, you'll lose him.
2. Occupied Home Bay: A frog can't jump into a home bay that's
occupied by another frog.
3. Alligator's Head: When an alligator's head is showing in a home
bay, it's not safe for your frog to jump in.
4. Bonus Fly: When you hop your frog into a home bay that has a fly
in it, your frog gets a free meal! -- and you get bonus points.
GAME DIFFICULTY
Every time you bring five frogs home, you'll hear a short tune.
Then the game will continue at a more difficult game level with your
remaining frogs. The speed of the cars will vary from lane to lane.
The speed of the cars will vary from lane to lane. Traffic patterns
will change. There will be fewer floating objects on the river, and
the speed of the objects will vary from fast to slow. Frog-eating
snakes will also appear on the sidewalk and on some of the logs.
END OF GAME
The game ends when no frogs are left.
To Play Again: Press the START or RESET button on the controller in
the "1" jack to play again at the same speed and with the same number
of players. To change the game's speed or number of players, refer
to the instructions under "Setting the Console Controls."
TWO-PLAYER GAMES
The left player goes first; players then alternate turns. At the
start of your turn, you may press the FAST/SLOW button to change the
speed at which you play your portion of the game.
The left player's score is on the bottom left side of the screen; the
right player's score is on the bottom right side of the screen. The
score will show in white numerals during a player's turn; the other
player's score will be shown in green numerals.
Your turn ends when you lose a frog; you begin your turn again with
your remaining frogs. The game ends once both players have lost all
their frogs.
SCORING
In a one-player game, your score is displayed throughout the game in
white numerals at the bottom of the screen. Points accumulate as
follows:
Successfully jumping
frog forward................10 points
Successfully jumping a
frog into a home bed........50 points
Successfully jumping
five frogs home...........1000 points
Rescuing a pink
"lady" frog................200 points
Eating a bonus fly........... 200 points
Taking a frog home before
its time is up..............10 points per
remaining
second
END
Typed by Keita Iida
Used with permission from Atari Gaming Headquarters
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