Double Dragon
Double Dragon
DOUBLE DRAGON
*#1 ARCADE HIT!*
Activision FOR THE ATARI(r) 7800(tm)
Double Dragon
Developed by Imagineering, Inc.
Directed by Alex DeMeo.
Programmed by Tommy Han.
Artwork by Jesse Kapili.
Audio by Alex DeMeo.
Produced by Perry Rodgers.
Product testing by Steve Imes, Garry Barth, and Mike Norton.
Product management by John Crompton.
Player's Guide by Hunter Cone.
For a recorded message about our newest software, call 415 329-
7699. For technical help, call Product Support between 9:00 a.m.
and 4:30 p.m. Pacific time Monday through Friday: 415 329-7699.
For information about our products, write to:
Product Support
Activision
P.O. Box 3048
Menlo Park, CA 94025
For the best service, be sure to note the subject of your inquiry on
the outside of the envelope.
Copyright Notice
This software product is copyrighted and all rights are reserved
by the copyright holder. The distribution and sale of this product
are intended for the use of the original purchaser only and for use
only on the computer system specified. Copy or duplicating
this product for sale or other distribution without the express
written permission of the copyright holder are violations of U.S.
Copyright Law and are hereby expressly forbidden.
Player's Guide (c) 1989 Activision. All rights reserved.
(c) TECHNOS Japan Corp.
ATARI is a registered trademark, and 2600 and 7800 are trade-
marks of ATARI CORPORATION.
Table of Contents
The Ultimate Challenge..............................5
Loading Instructions................................5
The Battle Begins...................................5
Fighting Controls...................................6
Fighting It Out.....................................7
Watch Your Strength..............................7
Scoring..........................................8
Scenes of Battle.................................8
Battle Strategy.....................................9
The Ultimate Challenge
Twin brothers Billy and Jimmy Lee learned to fight the
hard way -- for survival in the unforgiving city streets.
Their brand of combat -- classic martial arts maneuvers
mixed with anything-goes street brawling -- has turned
them into walking lethal weapons.
Now, the Lees must summon all their fighting abilities and
cunning into meeting the greatest challenge of their lives
-- rescuing Billy's girlfriend, Marion. She's been kidnap-
ped by the Black Warriors, the savage street gang led by
the mysterious Shadow Boss.
The twins pursue the Black Warriors through the city
streets and its outskirts. Finally they fight their way into
the Secret Enemy Base. There, Billy and Jimmy meet the
Shadow Boss. It's a battle to the finish, with Marion as the
prize!
Loading Instructions
1. With your TV off, hook up your video game system
to your TV.
2. Plug in your joystick. If you're playing a one-
player game, use the jack on the left.
3. Turn on your TV, and insert the Double Dragon car-
tridge with the label facing away from you.
4. Turn on the video game system.
The Battle Begins
Either one or two players can battle it out against the
Shadow Boss's henchmen.
Press the Select button on the console or move the joystick
to choose which game you want to play.
Press the Reset button or the joystick button to start the
game.
Press the Reset button during the game to stop playing
and start a new game.
Fighting Controls
There are several fighting moves. Use the joystick and joys-
tick button as described below to activate these blows.
=> Punch: Press the left button.
=> Elbow Punch: Move the joystick diagonally up
and to the right and press the left button to throw a
left elbow punch, and diagonally up and to the left
and press the left button to throw a right elbow
punch. You'll throw the elbow punch in the oppo-
site direction from the one you're facing.
=> Jump: Move the joystick up and press the right
button.
=> Kick: Press the right button.
=> Jump Kick: Move the joystick up and press the
right button once to jump and again to kick.
=> Reverse Jump Kick: Move the joystick down
diagonally toward the direction you are facing and
press the right button.
=> Head Butt: Tap the joystick twice toward the
direction you are facing
You can also maneuver around the fighting area by mov-
ing the joystick around.
Weapons
In some battles, the Black Warriors have weapons: bats,
whips, and knives.
To knock weapons out of an enemy's hands, punch or
kick him.
To pick up a weapon, stand over it and punch. (Press the
left button.)
Fighting It Out
=> Each player's score, remaining lives, and strength
bar are displayed above the fighting screen. Re-
maining units of time and the current high score are
also shown.
=> You get 70 units of time to make it through each of
the first and second missions. You get 90 units of
time to make it through each of the third and fourth
missions. In the middle of the third mission, the
timer is reset to 90 units of time.
Watch your Strength
When you begin the fight, your strength bar is full. As
you fight and receive blows, your strength is reduced.
When the strength bar is empty, that life is over. When the
number of lives remaining is 0 and the strength bar has
been drained, the game is over.
After each mission you complete (and halfway through
the third mission), your strength bar is refreshed, but you
don't earn more lives. You must get to the Shadow Boss's
Enemy Base on your original 3 lives.
Scoring
The score is based on the kicks and punches you land and
the types of weapons you use:
Action Points
Punch 50
Kick 100
Elbow 180
Jump Kick 200
Head Butt 200
Bat 200
Whip 200
Knife 500
Scenes of Battle
Billy and Jimmy Lee clash with the Black Warriors in four
different areas. The going gets tougher as the tough get
going.
Mission 1: City Slums
Mission 2: Industrial Areas
Mission 3: Outskirts of the City
Mission 4: The Enemy Base of the Shadow Boss
Battle Strategy
=> You can't drop your weapon, but it can be taken
away from you during the heat of battle. Keep your
distance while slugging it out.
=> Don't squander your lives early on! You'll defi-
nitely need all your strength once you're locked in
battle with the Shadow Boss.
=> Keep an eye on the timer. If your time runs out
before you polish off your opponent, you lose a life.
If it's your last life, the game is over.
ACTIVISION LIMITED 90-DAY WARRANTY
B
Activision warrants to the original consumer purchase of this computer
software product that the recording medium on which the software
programs are recorded will be free from defects in material and work-
manship for 90 days from the date of purchase. If the recording medium
is found defective within 90 days of original purchase, Activision agrees
to replace, free of charge, any product discovered to be defective within
such period upon receipt at its Factory Service Center of the product,
postage paid, with proof of date of purchase.
This warranty is limited to the recording medium containing the software
program originally provided by Activision and is not applicable to
normal wear and tear. This warranty shall not be applicable and shall be
void if the defect has arisen through abuse, mistreatment, or neglect. Any
implied warranties applicable to this product are limited to the 90-day
period decribed above. EXCEPT AS SET FOR ABOVE, THIS
WARRANTY IS IN LIEU OF ALL OTHER WARRANTIES, WHETHER
ORAL OR WRITTEN, EXPRESS OR IMPLIED, INCLUDING ANY WAR-
RANTY OF MERCHANT ABILITY OR FITNESS FOR A PARTICULAR
PURPOSE, AND NO OTHER REPRESENTATION OR CLAIMS OF ANY
NATURE SHALL BE BINDING ON OR OBLIGATE ACTIVISION. IN
NO EVENT WILL ACTIVISION BE LIABLE FOR SPECIAL, INCIDEN-
TAL, OR CONSEQUENTIAL DAMAGE RESULTING FROM POSSES-
SION, USE, OR MALFUNCTION OF THIS PRODUCT, INCLUDING
DAMAGE TO PROPERTY AND, TO THE EXTENT PERMITTED BY
LAW, DAMAGED FOR PERSONAL INJURY, EVEN IF ACTIVISION
HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
SOME STATES DO NOT ALLOW LIMITATIONS ON HOW LONG AN
IMPLIED WARRANTY LASTS AND/OR THE EXCLUSION OR
LIMITATION OF INCIDENTAL OR CONSEQUENTIAL DAMAGES, SO
THE ABOVE LIMITATIONS AND/OR EXCLUSION OR LIMITATION
OF LIABILITY MAY NOT APPLY TO YOU. THIS WARRANTY GIVES
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RIGHTS WHICH VARY FROM STATE TO STATE.
RETURNS
Products returned must have been defective within 90 days
of original purchase.
U.P.S. or registered mail is recommended for returns. For
the best service, please be sure to:
1. Send the cartridge and sales receipt only.
2. Write the name of the product and the type of game
system you have on the front of the package.
3. Enclose a note explaining the problem you've had
with the product, and stating your return address,
typed or printed clearly, inside the package.
Send to:
WARRANTY REPLACEMENTS
Activision
P.O. Box 3047
Menlo Park, CA 94025
ACTIVISION
AM-050-03
********END OF MANUAL**********************************
ATTENTION!
CORRECTIONS TO DOUBLE DRAGON (7800)
INSTRUCTION MANUAL
Credits
Product Testing by Steve Imes and Gary Barth.
Fighting Controls (Page 6)
Head Butt: Move the joystick down and press the left button.
Watch Your Strength (Page 7)
You will earn an extra life every 50,000 points. Therefore, it
is not imperative that you reach the Enemy Base of the
Shadow Boss on your original three lives.
Scoring (Page 8)
Jump Kick: 100 points
Reverse Jump Kick: 200 points AM-050-09
This document obtained from the History of Home Video Games Homepage, ©1997-1998 by Greg Chance
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