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Mean 18 Ultimate Golf - Atari - Atari 7800     HTML Manual   

Mean 18

Mean 18



ATARI(R) 7800(TM) Game Manual

MEAN 18 by Accolade


                     MEAN
                      18
                   ULTIMATE
                     GOLF


           FORE

  This is it! A hush falls over the California countryside as you stand on the
eighteenth hole of Pebble Beach. You�re five long feet from the hole and you have
a one-stroke lead in the biggest tournament of your life. Your caddy hands you your
lucky putter. You line up your shot, and swing. The ball rolls slowly toward the hole.
There�s a tense moment as it almost rings the cup. finally, the ball falls in.
You retain your title!


Getting Started

1. Insert the Mean 18 cartridge into your Atari 7800 game system as explained in
your owner�s manual.

2. Plug a controller into the left controller port. In a two player game, plug
another controller into the right controller port.

3. Switch on your TV, then press Power to switch on your system. The Mean 18 title
screen appears. Press the fire button to show the options selection screen.

4. Press Select or move the left controller forward or back to select play options.
In a two player game, use the right controller to select play options for player
number two. Press a fire button after making each selection to move to the next option.

Number of players    One or two

Skill level          Beginner
                     or Expert

Tees                 Regular
                     or Pro

Game play            Stroke
                     or Match

Note: If you select beginner, the margin of error is less, but you can still slice
and shank the ball. Expert players must choose their own clubs and make more accurate
shots.

Using the Pro Tees option makes for longer distances to the greens.

Stroke (medal) is normal game play. When you select Match, the best player on each
hole wins. Match play is only available for two player games.

5. After selecting options, an overhead view of the first hole appears. The overhead
view gives the hole number, distance from the tee to the hole, and the par. Press a
fire button to begin playing golf.

6. During play you can do the following if needed:

-To restart the game and select new play options, press Reset.

-To see an overhead view of the hole, press Select.

-To see your score card, press Pause.

Note: Press a fire button to return to the regular playing screen after using any
option above.




Playing the Game

  Mean 18 allows one or two people to play a round of golf at Pebble Beach. This
simulation of the classic game blends strategy and skill.


Order of Play

  At the beginning of each hole, the order of play is determined by honors. That is,
the player that won the previous hole goes first. Once all the players have teed off,
the player farthest from the hole plays next.


Making a Shot

  To change a club selection. move the controller forward or backward. You can control
your aim by moving the controller left or right. Move the controller left or right to
shift the view, with a partial left or right rotation possible.

  A complete shot requires three taps on the fire button as follows:

1. Tap once to start your backswing.

Each line on the power gauge increases the power of your swing by 10% of the club�s
rated potential distance (see Club Distance Table below). The dark area at the top
indicates overswing which significantly reduces ball control and results in a longer,
wilder shot.



           ___
          |___|
 Top of -- ___ - 100%
 Swing    |___|
           ___ - 90%
          |___|
           ___ - 80%
          |___|
           ___ - 70%
    P     |___|
    O      ___ - 60% 
    W     |   |
    E     |___|
    R      ___ - 50%
          |   |
    G     |___|
    A      ___ - 40%
    U     |   |
    G     |___|
    E      ___ - 30%
          |   |
          |___|
           ___ - 20%
          |   |
          |___|
           ___ - 10%
          |   |
          |   |
  Hook    |___|
Straight - ___ - 0%
  Slice   |   | (Start)
          |   |
          |   |
          |___|



2. Tap again to begin downswing. Press the fire button a second time to start the
downswing at the desired point on the power gauge. An arrow marks the point where this
occurred. Stopping your backswing part way up results in a shorter shot, useful for
chipping.

3. Tap a third time at the bottom of your swing.

The third tap snaps your wrists at the bottom of the swing. Snapping the wrists
early, above the line where the swing began, results in a hook. A hooked ball curves
to the left. Snapping the wrists late, below the line where the swing began, results
in a slice. A sliced ball curves to the right. An arrow marks the point where the
wrists were snapped.

Warning: If you don�t snap your wrists during the swing, expect to find your ball in
the rough. Not snapping wrists results in a severe slice.

Putting

  Move the controller left or right to aim your putt. A line between your ball and the
cup helps you aim.

  The arrows on the green indicate the direction in which the green breaks. The ball
will move in the direction the green breaks. Therefore, you must anticipate the
correct "line" the ball should travel to sink your putt.

  As with distance shots. putts require you press the fire button twice. Press the
first time to set the power and the second time to set the accuracy as you would with
a regular shot.

Club Distance Table

  With a good full swing, each club averages the following distance and loft. Loft is
the angle of the club face. The ball goes higher in the air as loft increases.

Club    Distance      Loft
         (yards)    (degrees)

Driver    250          16
3 Wood    230          22
4 Wood    215          25
2 Iron    207          18
3 Iron    197          22
4 Iron    184          25
5 Iron    172          30
6 Iron    159          34
7 Iron    148          38
8 Iron    136          42
9 Iron    124          46

P-wedge   112   (Pitching wedge)
S-wedge   100     (Sand wedge)

Putter    Each mark on the power
          gauge is approximately
          8 feet. Make allowances
          for breaks on the green.



Terrain

  When landing in a rough, or using short irons (such as the 9 iron) the ball comes
to a stop more quickly than normal. The ball "bites" more quickly on a green than on
the fairway. When landing in sand, the ball comes to a stop very quickly (although the
ball may still skip out of the trap). When using a wood or long iron (for example,
3 wood or 3 iron) the ball continues to roll farther unless it lands in the rough or
a trap.

  If a ball comes to rest out of bounds, a penalty stroke is taken (in addition to the
stroke played), and the shot must be replayed.

  If a ball lands in the water, a penalty stroke is taken (in addition to the stroke
played). The ball is replayed.

Trees

  When a ball hits a tree, it either ricochets back toward you along a random angle
(if you hit a solid brown or black part of the tree), or goes through the tree (slows
down and exits sideways along a random angle).

Greens

  When all players have reached the current green, the screen switches to an overhead
view of the green, showing the position of all balls. The player furthest from the
hole putts first, and play proceeds normally, except that players have the option of
finishing their putts (like real golf etiquette).


Strategy

  A wood results in a poor shot from a deep rough or sandtrap. Use an iron.

  Make sure not to overswing. An overswing almost certainly results in a poor shot.

  Each shot�s trajectory is a combination of your swing and luck. When the ball hits
the ground, it randomly bounces left or right.

  When hitting from different terrains, use a bigger club than normal to achieve the
same distance (light rough, one club; deep rough and sand, two or three clubs).



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                                  / | \
                                  ATARI

Atari Corporation is unable to guarantee the accuracy of printed material after the
date of publication and disclaims liability for changes, errors, or omissions.
Reproduction of this document or any portion of its contents is not allowed without
the specific written consent of Atari Corporation.

Atari. the Atari logo, and 7800 are trademarks or registered trademarks of Atari
Corporation. Mean 18 is a trademark of Accolade, Inc.

Copyright 1986. Accolade, Inc. All rights reserved.
Copyright 1989, Atari Corporation. All rights reserved.
                                                                        G, C, 6, 199O
Printed in Hong Kong. C300018-047 Rev B







This document scanned and edited by Mitchell Orman