Slot Racers
SLOT RACERS TM
GAME PROGRAM TM INSTRUCTIONS
Model CX2606
ATARI
A Warner Communications Company
ATARI, INC., Consumer Division
1195 Borregas Ave., Sunnyvale, CA 94086
(C) 1978, ATARI, INC. C011402-06
SLOT RACERS TM
Use your Joystick Controllers with this Game Program TM. Be sure the
controllers are firmly connected to your Video Computer System TM.
Seethe Owner's Manual for details. Hold the controllers with the red
button to your upper left towards the television screen.
NOTE: To prolong the life of your Atari Video Computer System and
protect the electronic components, the console unit should be OFF when
inserting a Game Program.
HOW TO PLAY
Screech! Pow! Smash! This is the super chase scene, and you're in it right
behind the wheel of a Super Chasemobile car equipped with power and
incredible gadgets.
Console Controls:
To start the game action, use the console controls to program the type of
game you want to play.
* Press the Game Select to choose the game. The numbers of each
game appear in the upper left corner. (See Game Descriptions of the game
number of each game).
* Press the Game Select to choose one of the four chase mazes.
There are four chase mazes. Each player steers one car through the maze.
Chase your opponent and attempt to hit him with one of the secret missiles
fired from your car headlights. You score a point each time you hit your
opponent with a missile.
The differences between the nine games are:
* The speed of the cars
* The speed of the missiles
* The direction of the missile path
CONTROLLER ACTION
Use your Joystick Controller to steer the car and fire missiles.
Steering the Car
* Push the Joystick forward to accelerate the car
* Pull the Joystick towards you to brake the car
* Push the Joystick to the left to turn the car to the left
* Push the Joystick to the right to turn the car to the right
NOTE: You can turn the car only when the car is moving.
Firing Missiles
To fire a missile, press the red controller button. After you fire a missile,
there are three ways the missile can travel. Control the way the missile
travels with your Joystick Controller.
1. If you want the missile to turn left after firing, push the Joystick to the
left as you press the red controller button.
2. To turn the missile to the right after firing, push the Joystick to the right
as you press the red controller button.
3. The missile will automatically turn at every corner (except in games 8
and 9) when you press the red controller button without pushing the
Joystick.
Driving Tips
* In steering the car, note that you cannot turn the car into the wall.
The car will automatically take a corner to avoid crashing into a wall.
* After turning your car or missile onto a street remember to return
the Joystick to its center position. For example, if you push the Joystick to
the left to turn the car to the left, push the Joystick back to its center
position. Otherwise, the car will continue to make left turns.
SCORING
You score one point each time you hit your opponent's car with a missile.
The first player to score 25 points wins the game. The score of the left
controller player appears in the upper left corner; the right controller
player's score appears in the upper right corner.
HANDICAP DIFFICULTY SWITCH
When the Difficulty is in the B position, you can shoot consecutive
missiles. Note that if a previously fired missile is still on the screen when
you fire a new missile, the old missile will dissappear.
In A position, you cannot fire another missile if you already have a missile
on the screen. Before you can fire another missile:
* The missile on the screen must hit your opponent's car
OR
* You must retrieve the missile on the screen by steering your car into
it.
GAME DESCRIPTIONS
GAMES 1-4
Select your favorite maze pattern. These games feature missiles that travel
faster than the cars. Note that the speed of both the missiles and cars
increase with each game number. For example, Game 1 has the slowest
moving missiles and cars; Game 4 features the fastest moving missiles and
cars.
GAMES 5-7
Drive your car fast on these mazes. This time, the cars travel faster than
the missiles during these games. Note that the speed of the cars increase
with each game number. For example, Game 5 features the slowest
moving cars; Game 7 offers plenty of speed.
GAMES 8 AND 9
Missiles do not automatically turn corners during these games. That's why
some of your missiles may become trapped in front of a wall. In Game 9
you're driving race cars; Game 8 features slower cars.
-------------------Atari 2600 Instructions Archive-------------------
This document obtained from the History of Home Video Games Homepage,
�1997-1998 by Greg Chance
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