32-in-1 manual - Atari Age
ATARI� 2600
VIDEO GAME
32IN1
GAME
UFO
The object of the game is to destroy aircraft
and tanks before they get your spaceship.
- 1 player
- 16 game levels: The difficulty increases at
each level.
- The fire button activates the spaceship and
fires shots. Move the joystick forward or back to move the spaceship up or
down.
- Scoring: 20 points for house, 25 for
balloon, 50 for helicopter, 100 for tank or plane
Flag Capture
The object of this game is to find the square
that contains the flag.
- 1-2 players
- In games 1-4, two players compete to see
who can capture 15 flags first. In games 5-7, two players compete to see who
captures the most flags in 75 seconds. In games 8-10, one player competes
against the clock.
- Use the joystick to move across the
squares. Push the fire button to see if a square contains the flag, hints to
the flag's location (an arrow directing you to the flag or a number
indicating how many squares away the flag is), or a bomb that returns you to
the first square.
Human Cannonball
The object of the game is to shoot the person
out of the cannon and into the water tower.
- 1-2 players
- The joystick controls the cannon angle and
position and the speed of the Human Cannonball, depending upon the game.
Push the fire button to shoot the Human Cannonball out of the cannon.
- In games 1-4, the water tower can be moved
after the Cannonball is shot from the cannon. In games 1-3 and 5-7, the
angle of the cannon can be controlled by the joystick. In games 3 and 7, the
speed of the Cannonball can be controlled by the joystick. In games 4 and 8,
the cannon position can be controlled by the joystick. In games 5 and 8, a
moving window appears in front of the water tower; the idea is to shoot the
Cannonball through the window.
- Scoring: In one-player games, you score 1
point for each successful shot. The computer scores 1 point against you for
each miss. In two-player games, each player scores 1 point for each
successful shot.
Reversi
The object of this game is to capture as many
of the 64 squares as you can. You need to outflank your opponent by capturing a
square on both sides of your opponent's square or row of squares. When you do
this, your opponent's squares will change to your color (white or black).
- 1-2 players
- In games 1-3, one player challenges the
computer. (The computer's skill increases with each level.) In game 4, two
players oppose each other.
- The joystick controls the position of the
cursor. Push the fire button to take a square.
- Scoring: You get 1 point for each square
you capture. You lose 1 point for each of your squares your opponent
captures.
Checkers
The object of this game is to capture your
opponent's checkers.
- 1-2 players
- Press the fire button to select the piece
you want to move. Use the joystick to move the piece to the desired square,
and then press the fire button again.
- Scoring: The first player to capture all
the other's checkers wins.
Slot Racers
The object of this game is to maneuver through
the course and shoot your opponent.
- 2 players
- 9 game levels: The difficulty increases
with each level.
- Use the joystick to maneuver through the
course. Press the fire button to shoot.
- Scoring: 1 point for each hit
Blackjack
In this game, players compete against the
computer dealer to get 21. The rules are the same as in a regular game
of Blackjack.
- 1-3 players
- Use the paddle controller to place your bet
and to indicate whether you want to stay, double your bet, or take a hit.
When a question mark appears below your total number of chips, place your
bet by turning the controller knob to the number of chips you wish to bet
and pressing the button. After the cards have been dealt, turn the knob to
the action you want to take. If you choose HIT, press the button for each
card you want. Turn the knob to STAY when you don't want any more cards.
- Points: Number cards = face value; J, 0, K
= 10 points; A = 1 or 11 points
- You win when your hand is equal to more
points than the dealer's without exceeding 21 points, when the dealer busts
(exceeds 21 points), or when you score a Blackjack (an ace and a face card
or a 10).
Fishing
The object of this game is to catch the crabs
without letting the shark get them.
- 1-2 players
- Use the joystick to move the fishing line
to catch the crabs and avoid the shark.
- Scoring: 6 points for crabs caught at the
bottom, 4 points for crabs in the middle, and 2 points for crabs near the
top
Freeway Rabbit
The object of this game is to get the rabbit
across the freeway without being hit by a car.
- 1-2 players
- 8 game levels: The difficulty increases
with each level.
- Use the joystick to control the rabbit's
movement. Move the joystick up or down to move the rabbit forward or back
across the freeway lanes. Move the joystick left or right to make the rabbit
stand still to avoid oncoming cars.
- Scoring: 1 point for each time a rabbit
makes it safely to the other side of the freeway
Space War
The object of the game is to hit your
opponent's spaceship with missiles.
- 2 players
- Use the joystick to control the position of
your spaceship. Press the fire button to shoot.
- Games 1, 2, 4, and 6 have the galaxy
boundary feature; your spaceship will bounce off the playfield's boundaries.
In games 3, 5, and 7, when your spaceship moves off the edge of the
boundary, it will go into warp drive and reappear on the opposite side. In
games 4 and 5, you have to fight the sun's gravity to keep your spaceship
from exploding. In games 2-7, you can make your spaceship go in and out of
hyperspace by pulling the joystick toward you; the ship will become
invisible, but you won't be able to fire missiles. In games 6 and 7, you can
return to your starbase to refuel and resupply your missiles.
- Scoring: 1 point when your opponent's
spaceship explodes
Fun with Numbers
This game presents addition, subtraction,
multiplication, and division problems.
- 1 player
- Games 1 and 5 present addition problems; 2
and 6, subtraction; 3 and 7, multiplication; and 4 and 8, division.
- Move the joystick forward to cycle through
numbers 0-9. Move the joystick back to cycle from 9-0. Move the joystick
left or right to move the answer line. Press the fire button to record your
answer. Musical tunes indicate whether your answer is right or wrong.
- Scoring: 1 point for each correct answer
Golf
This game is based on a traditional golf game.
The object is to hit the ball into the cup on each hole, using as few strokes as
possible.
- 1-2 players
- Use the joystick to move the player around
the course and. to position the club for the swing. The club always points
toward the ball. Press the fire button to begin the backswing. The longer
you hold the button down, the farther the ball will travel when hit. Release
the button to hit the ball.
- In two-player games, the left player starts
and plays the entire hole. Then the right player plays the same hole.
- Scoring: 1 point for each stroke. The
object is to complete the course with as few points as possible. (Par for
the course is 36.)
3D Tic-Tac-Toe
This game is a three-dimensional version of
Tic-Tac-Toe.
The object is to capture four consecutive
squares.
- 1-2 players
- Select games 1-8 for one player and game 9
for two players.
- Use the joystick to move your mark. Push
the fire button to place the mark on a square.
- Scoring: The winner is the first player to
get four squares in a row.
Surround
The object of this game is to outmaneuver your
opponent.
- 1-2 players
- Use the joystick to control the direction
of your tracks. In games with the Erase feature, press the fire button to
hide your tracks temporarily.
- Games 2 and 4 are for 1 player. The other
games are for two players. In games 3, 4, 6, 7, and 9-12, the speed of the
tracks increases as they move across the field. In games 5-7, and 10-12, you
can move diagonally. In games 7 and 12, you can temporarily hide your tracks
by holding down the fire button. In games 9-12, you can move your leader
block off the screen so that it appears on the opposite side.
- Scoring: You get 1 point when your opponent
hits another part of his or her track or yours. The first player to score 10
points wins.
Miniature Golf
The object of this game is to hit the ball
into the cup in
each of the nine holes, using as few strokes as
possible.
- 1-2 players
- Use the joystick to position the club.
Press the fire button, to hit the ball.
- Scoring: 1 point for each stroke. The goal
is to match or beat the par for each hole.
Boxing
The object of this game is to outbox your
opponent.
- 1-2 players
- Use the joystick to control the movement of
your boxer. Use the fire button to cover up or to hit your opponent (press
button and move handle away from opponent to cover up, move handle toward
opponent to jab, pull handle back to land a body blow, and push handle
forward to land a payoff punch).
- The match consists of seven two-minute
rounds. The boxer who knocks out or TKOs (12 punches without the opponent
landing a punch or getting away) the opponent is the winner. If the fight
goes the full seven rounds, the player with the most points is the winner.
- Scoring: The payoff punch earns the most
points; the body blow, the next highest; and the jab, the least. Covering up
earns points for defensive boxing. A boxer can earn a maximum of 99 points
in a fight.
Football
In this game your football team tries to beat
your opponent's through the selection of game plays.
- 2 players
- There are five offensive formations (split
left, tight right, split right, tight left, and punt) and five defensive
formations (wide left, tight right, wide right, tight left, and deep). Use
the joystick to program your plays. For a punt formation, push the fire
button.
- In games 1 and 2, players can control their
players with their joysticks. The offense controls the ball and can pass or
punt by pressing the fire button. You can control the path of a pass or kick
by using the joystick. The defense controls the linemen. The defense fire
button controls
- the defensive back. In game 3, offense and
defense program their plays and watch the computer run them out. Neither
player can control the players' movements, but the offense can pass or kick
the ball using the fire button.
- Scoring: 7 points for a touchdown, 2 points
for a safety
Air-Sea Battle
The object of the game is to score points by
hitting moving objects, such as planes, helicopters, ships, and submarines.
- 1-2 players
- Games 3, 6, 9, 12, 15, 18, 21, 24, and 27
are for one player. The others are for two players.
- In games 1-6, push the joystick forward and
back to change the angle of the gun. Press the fire button to shoot. In
games 7-12, push the joystick left or right to move the submarine. Press the
fire button to shoot. In games 13-15, push the joystick forward or back to
change the angle of the gun and left or right to move the gun across the
screen. Press the fire button to shoot. In games 16-27, push the joystick
forward or back to control the speed of travel.
- Scoring: Games end after 2 minutes and 16
seconds or when a player scores 99 points.
Freeway Chicken
The object of this game is to get the chicken
across the freeway without being hit by a car.
- 1-2 players
- 8 game levels: The difficulty increases
with each level.
- Use the joystick to control the chicken's
movement. Move the joystick up or down to move the chicken forward or back
across the freeway lanes. Move the joystick left or right to make the
chicken stand still to avoid oncoming cars.
- Scoring: 1 point for each time the chicken
makes it safely to the other side of the freeway
Tennis
The object of the game is to win the tennis
match.
- 1-2 players
- Use the joystick to control the movement of
the tennis player. Press the fire button to serve the ball.
- Scoring: First point = 15, second point =
30, third point = 40, fourth point = game. The first player to win six games
with a two-game lead wins the set.
Skiing
The object of this game is to get the skier
down the hill quickly, without hitting any of the obstacles.
- 1 player
- In games 1-5, use the joystick to move the
skier between the flags. In games 6-10, move the joystick to move the skier
down the course without hitting any trees. The speed increases at each
level.
- Scoring: You lose a point for each obstacle
you hit.
Fishing Derby
The object of this game is to catch the fish
without letting the shark get them.
- 1-2 players
- Use the joystick to move the fishing line
to catch the fish and avoid the shark.
- Scoring: 6 points for fish caught at the
bottom, 4 points for fish in the middle, and 2 points for fish near the top
Sky Diver
The object of the game is to guide the Sky
Diver to the landing pad.
- 2 players
- Games 1 and 2 are the same, except the
landing pad is smaller in game 2. In games 3 and 4, the landing pads move
back and forth; the pads are smaller in game 4. In game 5, there's only one
landing pad; the first player to land on it scores points.
- Press the fire button to release the Sky
Diver. Pull back on the joystick to open the parachute. Move the joystick
right or left to steer the Sky Diver.
- The wind sock at the bottom of the screen
tells which way the wind is blowing and the wind's speed.
- Scoring: You can score 0-10 points per
jump, depending on when you open the chute. (The later the chute opens, the
higher the score.) You lose 4 points if the Sky Diver hits the ground with
an unopened chute.
Bowling
The object of this game is get the highest
bowling score by knocking down as many pins as you can.
- 1-2 players (games 1, 3, and 5 for 1
player; 2, 4, and 6 for 2)
- Move the joystick to position the player.
Press the fire button to release the ball.
- In games 1 and 2, you can move the joystick
to set up a curveball. In games 3 and 4, you can move the joystick to steer
the ball once it is in the alley. In games 5 and 6, you cannot move the ball
once it has been thrown.
- Scoring is like that in regular bowling.
You can score 0 to 30 points in each frame. Your points for the frame depend
upon whether you roll a strike, spare, or leave an open frame.
Combat
This game offers 27 different game variations
in which you try to outwit your opponent.
- 2 players
- Tank Games (1-5): The object is to
hit your opponent as many times as you can. You score 1 point for each hit.
- Tank-Pong Games (6-9): The missile
can bounce off walls and barriers on the playfield. You score by hitting
your opponent head-on or by bouncing your missile.
- Invisible Tank Games (10-11): You
and your opponent are invisible to each other until a missile is fired or a
hit is made. The tanks become visible when they bump into a wall or barrier.
- Invisible Pong Games (12-14): These
games combine the invisible play feature with the missile action of
Tank-Pong.
- Bi-Plane Games (15-20): In these
games, bi-planes try to shoot each other out of the sky.
- Jet-Fighter Games (21-27): These
games test your ability to outwit your opponent as a jet-fighter pilot.
- For all tank games, the joystick can be
moved left, right, or forward to control the tank's movement. In biplane
games, move the joystick from left (slowest) to right (fastest) to control
your speed; to dive, move the joystick forward; to climb, move it back. In
jet-fighter games, move the joystick forward (fastest) to backward (slowest)
to control speed; move it right or left to turn.
Stampede
The object of this game is to stop the
stampede by roping the cattle.
- 1 player
- Use the joystick to move the cowboy up or
down. Push the fire button to rope the cattle.
- 8 game levels: The speed of the stampede
increases at each level.
- Scoring: 25 points for white cattle, 15
points for tan cattle, 3 points for brown cattle, 100 points for stationary
black cattle
Laser Blast
The object of the game is for your spaceship
to destroy the enemy's firebases.
- 1 player
- 4 game levels
- Move the joystick to control the
spaceship's movement. Push the fire button to shoot the firebases.
- If your spaceship is hit, move the joystick
to make the spaceship land on the firebase.
- Scoring: 10 points for hitting each of the
first three firebases, and 10 additional points at each level, up to 90
points for the last three firebases
Outlaw
The object of this game is to outshoot your
opponent.
- 1-2 players
- Use the joystick to control the movement of
your gunfighter. Push the fire button to shoot.
- 16 game levels
- Scoring: 1 point for each hit
Slot Machine
This game works like a slot machine. The
object is to line up three of the same items in a row.
- 1-2 players (odd number games for 1 player,
even number games for 2)
- Place your bet by pressing the fire button.
Push the joystick to the right to spin.
Basketball
The object of this game is to shoot the most
baskets.
- 1-2 players
- Use the joystick to move the player on the
court. The player with the ball will always face the basket. Press the fire
button to position the player's arms for the shoot and release the button
when you're ready to shoot. The defending player will always face the ball.
Press the fire button to make the defending player jump to block the shot.
To steal the ball, place your player's feet even with your opponent's and
take the ball during the dribble.
- Scoring: 2 points for each basket
Homerun
The object of this game is to score the most
runs.
- 1-2 players (games 1-4 for 1 player; 5-8
for 2)
- To control the batter, move the joystick in
the direction you want to hit the ball. To stop your runner, push the fire
button before you reach the base. To pitch the ball, press the fire button;
then move your joystick forward for a fastball, back for a slow pitch, and
right or left for a curve. After the batter hits the ball, use the joystick
to move the outfielders in the direction you want for them to catch the ball
or make an out.
- Scoring: 1 point for each run
Ant Party
The object of this game is to destroy the ants
and to avoid running into the stones.
- 1 player
- Use the joystick to control your movement.
Press the fire button to destroy the ants.
- Scoring: 1 point for each ant
Atari�, the Atari logo, and 2600TM
are trademarks or registered trademarks of Atari Corporation.
Boxing, Checkers, Fishing, Fishing Derby,
Freeway Chicken, Freeway Rabbit, Laser Blast, Skiing, and Stampede, are
trademarks or registered trademarks of Activision Inc. All other games are
trademarks or registered trademarks of Atari Corporation.
Copyright �1988, Atari Corporation,
Sunnyvale, CA 94086. All rights reserved.
This is a collection of previously published
works. Information regarding copyright or the works contained herein is
available from Atari Corporation.
Printed in Hong Kong.
C300448-001 Rev. B
B. T 7. 1989
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