Bowling
BOWLING
NOTE: This manual is in 2-column format.
TABLE OF CONTENTS
1. GAME PLAY 1
2. USING THE CONTROLLERS 1
3. CONSOLE CONTROLS 2
4. GAME VARIATIONS 2
5. SCORING 3
6. GAME SELECT MATRIX 4
---
1. GAME PLAY
Your objective is to roll as high a called a "spare". Spares are mark-
score as possible, whether you're ed with a "/" on the screen.
playing a one-player or a two-player xxx
game. There are ten "pins" to xxx
knock down. You have two tries (or xxx
rolls) to knock down the pins each An "open frame" occurs when you
time you're up. Each game consists fail to knock down all then pins in
of ten "frames" (or turns). two rolls. Open frames are in-
dicated with a straight horizontal
If you succeed in knocking down all line (-) on the screen.
the pins on your first roll, it's called xxxxxxxxx
a "strike". A strike is marked with
an "x" on the TV screen. The ultimate goal in BOWLING is
xxx xxx to roll 12 consecutive strikes for
xxx a "perfect" score of 300. See the
xxx xxx SCORING section for a more
If you leave pins standing, but "pick detailed breakdown of point
them up" on your second try, it's scoring.
2. USING THE CONTROLLERS
--- Joystick with the red button to your
| | upper left, toward the television
| | screen. See Section 3 of your
+-------| |-------+ owner's manual for further details.
| ** .| |. |
| . | | . | Move your Joystick forward (away
| ..... | from you), back (toward you),
+-----------------+
Use your Joystick Controllers with Forward
the ATARI(R) Game Program(TM) car- ^
tridge. Be sure the Joystick Con- _ | _
troller cables are firmly plugged |\ | /|
into the CONTROLLER jacks at the \ | /
back of your ATARI Video Com- <--- NEUTRAL>
puter System(TM) game. For one- / | \
player games, use the Joystick |/ | \|
Controller plugged into the LEFT - | -
CONTROLLER jack. Hold the v
Back
---
to position the Bowler. Press the controls the positioning of the
red button on your Joystick Con- Bowler. After pressing the red but-
troller to relase the ball. ton, the Joystick controls the direc-
tion of the ball as it moves down
NOTE: Before pressing the red but- the "alley".
ton to release the ball, the Joystick
3. CONSOLE CONTROLS
GAME SELECT AND GAME the screen. (Player number 1 is
RESET blue; Player number 2 is green.)
To start the action: DIFFICULTY SWITCHES
* Press the game select switch to
choose the game you wish to When the difficulty switch is in
play. The number of each game the a position, the computer
appears at the upper left corner makes it more difficult for you to
of the screen. A 1 or a 2 is roll strikes and spares. (Use the
displayed at the upper right cor- left difficulty switch is in the b
ner of the screen to indicate position.
whether the game is for one or
two players For the beginning player, it is easier
* Press the game reset switsh to to obtain high schores when the
begin play. difficulty switch is in the b
position.
During game play the number of
each frame is displayed at the up- TV TYPE SWITCH
per left corner of the screen for
one-player and two-player games. Set this switch to color if you have
In two-player games the number of a color television set. Set it to b-w
the player who is currently up is if you are playing the game in black
shown at the upper right corner of and white.
4. GAME VARIATIONS
In GAMES 1 and 2 the ball stays in tion. The ball does not come out of
a steady curve pattern once the this pattern until that roll is com-
Joystick is moved in either direc- pleted.
---
To Curve ball up +------------------------------+
^ | |
_ | _ | |
|\ | /| | |
\ | / | SCREEN |
<--- NEUTRAL> | |
/ | \ | |
|/ | \| | SHOT |
- | - | |
v | |
To Curve ball down | |
| |
+------------------------------+
* Push the Joystick forward to
curve the ball up toward the top
of the screen.
GAMES 5 and 6 are straight ball
* Pull the Joystick back to curve games. In these games the direc-
the ball down toward the bottom tion of the ball cannot be altered
of the screen. after it is released. Positioning the
In games 3 ahd 4 you can steer Bowler is the most important move.
the ball up and/or down while it is
moving down the alley. If the GAMES 1, 3, and 5 are one-player
Joystick is returned to its neutral games. GAMES 2, 4, and 6 are
position the ball straightens out. two-player games.
5. SCORING
xxx xxx
xxx STRIKE +------------------------------+
xxx xxx | |
| |
xxx | SCREEN |
xxx SPARE | |
xxx | |
| |
xxxxxxxxx OPEN FRAME | SHOT |
| |
You have the possibility of scoring | |
from 0 to 30 points in each frame. | |
However, the difference in your | |
score depends on whetehr you +------------------------------+
strike, spare, or leave an open
frame.
---
For instance, in an open frame the * In one-player games the score is
number of pins you pick up (for on the left.
both rolls) is simply added to your
running score. The following is an example of how
a game might be scored.
However, when you pick up all the
pins on the second roll for a spare, +--+---+--+---+--+---+--+---+
your running score is not totalled | |_X_| |_/_| |_X_| |_/_|
immediately. Instead, the score for | 20 | 40 | 60 | 80 |
that frame remains empty until your +------+------+------+------+
next roll. At that time, 10 is added +--+---+--+---+--+---+--+---+
to the number of pins you pick up. | |_X_| |_/_| |_-_| |_-_|
This subtotal is then added to your | 100 | 117 | 126 | 135 |
total running score. +------+------+------+------+
+--+---+--+---+---+---+
Whenever you roll a strike your run- | |_/_| |_X_|_X_|_X_|
ning score is not totalled until after | 155 | 185 | |
the next TWO rolls. Ten points are +------+------+-------+
then added to the total number of
pins you pick up for those rolls. TENTH FRAME BONUS
Therefore, if you roll three con-
secutive strikes, you score 30 If you spare in the tenth frame, you
points for the frame in which the are allowed one more roll. The
first strike occurred. number of pins you pick up, plus 10
(because of the spare), is then add-
* In two-player games, the score ed to your score.
for the left player is displayed at
the top left corner of the screen; If you strike in the tenth frame, the
the right player's score is shown pins you pick up for the next TWO
on the right. rolls are added to your total score.
6. GAME SELECT MATRIX
+-------------------+---+---+---+---+---+---+
| Game Number | 1 | 2 | 3 | 4 | 5 | 6 |
+-------------------+---+---+---+---+---+---+
| Number of Players | 1 | 2 | 1 | 2 | 1 | 2 |
+-------------------+---+---+---+---+---+---+
| Game Number | | | X | X | | |
+-------------------+---+---+---+---+---+---+
| Number of Players | | | | | X | X |
+-------------------+---+---+---+---+---+---+
| Game Number | X | X | | | | |
+-------------------+---+---+---+---+---+---+
-------------------Atari 2600 Instructions Archive-------------------
This document obtained from the History of Home Video Games Homepage,
�1997-1998 by Greg Chance
|