[picture of a man running through a submarine corridor]
You're trapped! Your disabled nuclear submarine, resting periously on an
undersea ledge, has begun taking on water. With time running out for you and
your crew -- and with your on-board torpedos shaken loose by an eerie current
from deep under the sea floor -- it's up to you alone whether you sink or
swim!
A Data Age (tm) Video Game
Survival Basics
The objective of AIRLOCK (tm) is to retrieve the hatch keys
and make your way to the next level before your compartment
floods. But at the same time you must avoid the torpedos
that have been shaken loose and which, when they cross your
path, rob you of precious time.
How To Handle Underwater Emergencies
1. Hook up your video game system according to the manufacturer's
instructions.
2. With game console power OFF, firmly plug in your AIRLOCK (tm) cartridge.
3. Turn game console power ON. You should see your sub on the screen. If no
picture appears, check to make sure your game unit is hooked up correctly
to your TV, then try steps 1-3 again.
4. For the best contrast, turn the "Brightness" control switch on your TV to
a low setting.
5. Plug your joystick controllers into the left receptacle of your game
console. For two players, use both joystick controllers (Player 1 uses the
left controller and Player 2 the right controller).
6. To ready the game for play, depress your "Game Reset" switch. You should
see the game play graphics and your timer clock on the screen (49 seconds
for Games 1 & 2, 99 seconds for Games 3 & 4). The "Game Reset" button
may
also be used to restart the game at any time.
7. Now select the game variation you wish to play by depressing the "Game
Select" switch on your game console. The game number will appear in the
Time Clock section of your screen. There are four variations of AIRLOCK:
* Game No. 1 -- Single Player, 5 Airlock Levels.
* Game No. 2 -- Two Players, 5 Airlock Levels.
* Game No. 3 -- Single Player, 10 Airlock Levels.
* Game No. 4 -- Two Players, 10 Airlock Levels.
8. Select the game difficulty level by moving your console's "Difficulty"
switch to position A (for beginners) or position B (for experts).
9. To start game play, press the red Fire Button on your joystick controller.
The countdown begins!
Scoring
Instead of racking up points on this one, you will be trying to beat the
clock. You have 10 seconds to retrieve the keys to each level, make it into
the elevator, and rise to the next level. Sound easy? Try it!
[SCREEN SHOT SHOWING "ESCAPE LEVEL INDICATOR"; TOP-LEFT, "TIMER";
TOP-RIGHT,
"ELEVATOR"; AT EXTREME LEFT & RIGHT, "BARRIER"; ON PLATFORM,
"HATCH KEYS";
HANGING FROM CEILING, A "RUNAWAY TORPEDO" AND THE "PLAYER" BOTH MOVING
ALONG ONE OF THE PLATFORMS.]
When the red Fire Button on your joystick controller is pressed, the player
will jump up and the timer will start. You must now retrieve the hatch keys
in the proper order (orange first, white key second) and make your way to
the elevator. Note that on each level the elevator (with an orange floor) is
on a different side . . . the side closest to the second key you retrieve.
To retrieve a key, move your player directly underneath the key, then press
your Fire Button. The player will jump to collect the key. You will also use
your Fire Button to move your player over the barriers on each level, as well
as to help him jump over the torpedos that constantly move across his path.
If you miss and are struck by a torpedo, it will not explode, but you'll be
out of commission for several seconds before your player jumps up to resume
game play.
Once you have retrieved both keys on a level, the elevator doors will open,
allowing you to enter the elevator. Be sure to go all the way to the end wall
and have your player touch it. The elevator will rise to the next level.
This process must be repeated for each level until your final escape.
ADDITIONAL ESCAPE TECHNIQUES
Here are some things that you need to remember:
1. The torpedos cannot enter the elevator shaft, so once you have retrieved
your keys and the door opens, move at once into the elevator and you'll
be out of danger's reach.
2. Try positioning your player so that he can jump a barrier and torpedo at
the same time -- it can save you precious seconds, and the time you save
at one level may help you out on the next.
3. In games 3 & 4, you have ten Airlock Levels to pass through. The first
five levels, like those in games 1 & 2, have two barriers per level. But
the second five levels in games 3 & 4 have four barriers per level. Not
an easy task!
All Data Age (tm) Video Games carry a limited one year warranty -- our guar-
antee that if you find your cartridge to be defective in materials or work-
manship within 12 months of your original purchase, Data Age, Inc., will
repair or replace (at our option) the cartridge free of charge upon prepaid
receipt of the cartridge and proof of the date of purchase. (This warranty
is limited to the electronic circuitry and mechanical parts of the cartridge,
and does not apply to normal wear.)
AIRLOCK (tm)
Look for other Data Age (tm) Video Games wherever video game cartridges are
sold. If you can't find our games in your area, drop us a line and we'll
send you a list of stores near you.
Data Age, Inc., 62 South San Tomas Aquino Road, Campbell, California 95008
Game Code Number DA1004
Copyright 1982 Data Age, Inc. Printed in U.S.A. All rights reserved.
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| SCRIBE:- GRAHAM.J.PERCY email [email protected] 29TH NOVEMBER 1998 |
| I COLLECT 2600/7800/COLECOVISION/INTELLIVISION. |
| * SPECIAL THANKS TO ALAN DAVIS ([email protected]) WHO HAS |
| GENEROUSLY MADE HIS COPY OF THIS MANUAL AVAILABLE FOR TYPING! |
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